It was a competition that was run for a limited time. No further plans to rework the loading screens has been announced so likely wont happen again. Anyway im happy tho i got a screen lol
id say this is a pretty important thing thats been overlooked, but something that can help with building small is knowing how to use the parts tab to turn unwanted connection nodes off and also utilising the groups feature to be able to make small parts that behave as a single part when trying to connect them
Untrue, the rate at which vizzy runs default is 25 instructions per frame, this isn’t a topically laggy rate if at all but yes a wait (0) reduces this by waiting until the next frame. @TronicOrbital @SamTheFox
@Zenithspeed lies, those are cause by clipping with data, so the height is generated and if the height exceeds the accepted input, usually 1, it is clamped.
Planet studio already has the ability to do this, it should not be too hard to do I personally think this is just your problem I’d say, without too much effort they can be done @Ylias
They are for use with funky trees it’s called, essentially math can be used inside the input to get the desired function. @SamTheFox
Most of the inputs are here https://wnp78.github.io/Sr2Xml/InputController
Yeah that’s probably why it isn’t accessible through a button, but you can set a time period through changing the link up the top of your browser, near Best?d=0 set 0 to be any duration in days as the limit
@Dereric
point system page
It goes from 1->3 bars and then a star, then next rank
The colours are,
white <100
Light blue <1000
Green <2500
Blue <10000
Black <25000
Gold < 50000
Greenblueish, final ranking
In order to effectively code a bot we will need the area, to be able to get the data correlating to the size and boundaries and middle coordinate, otherwise bots might just drive off the edge without knowing it @Chtite451SR2
I’d say, not to limit the use of vizzy, as even advanced players will have different coding such a task, and the advantage isn’t that much. A simple program that’s default sure, but the option to add more advanced algorithms would be nice. Also 1 program will have a hard time adjusting to sumo configurations and such. @Chtite451SR2
The absolute value should only really be used for scalars, but yes a one dimensional vectors length is an absolute value, as length, just like in the real world can never be negative, as negative numbers don’t exist in real terms if that makes sense
I was mostly thinking that if you just get the shoulders positioning the leg extension can be easily calculated, and you could possibly detect if it is trying to get up a hill and adjust for that too. Another thing is the improvement of the walk cycle, this can be done through snapping to positions in space and not looping a simple rotation command. Anyway I hope to see some new ideas ! Good luck @HoverArrow
Hmm this is a pretty good point, if the craft has an identifiable creator it would be nice if the sandbox listed them all under the description or something
Money inflation sounds right
+2 5.0 years agoWhat is this
+2 5.0 years ago“Make it for iOS”
+2 5.0 years ago-literally any noob here
I don’t celebrate it, what kind of crafts do we build?
+2 5.0 years agoThey are great, however you need to try and capture someone’s attention better, try and Zoom in a little closer
+2 5.0 years agoThank you guys
+2 5.1 years agoIt rolls because your wings are producing lift wrong, this is because you added them and most likely didn’t check the direction of lift
+2 5.1 years agoClick on the little fire button (has to be blue) then click on the time warp to node
+2 5.1 years agoIt was a competition that was run for a limited time. No further plans to rework the loading screens has been announced so likely wont happen again. Anyway im happy tho i got a screen lol
+1 1.5 years agothe fps has been accurate for me,
+1 1.7 years agoThere is an Atan function that’s what you are looking for
+1 1.8 years agoUhh… that’s doable why tf though
+1 1.8 years agoid say this is a pretty important thing thats been overlooked, but something that can help with building small is knowing how to use the parts tab to turn unwanted connection nodes off and also utilising the groups feature to be able to make small parts that behave as a single part when trying to connect them
+1 2.0 years ago@SamTheFox you just paste into the game, itll download it, the file the website downloads is just the link at the top
+1 2.0 years agowhats the point of this lel
+1 2.1 years agoUntrue, the rate at which vizzy runs default is 25 instructions per frame, this isn’t a topically laggy rate if at all but yes a wait (0) reduces this by waiting until the next frame. @TronicOrbital @SamTheFox
+1 2.2 years ago@Zenithspeed lies, those are cause by clipping with data, so the height is generated and if the height exceeds the accepted input, usually 1, it is clamped.
+1 2.3 years agoJust finish it lol
+1 2.4 years agoPlanet studio already has the ability to do this, it should not be too hard to do I personally think this is just your problem I’d say, without too much effort they can be done @Ylias
+1 2.4 years ago@KJMSpaceStation have you tried OBS, its on desktop and i use it and it works great
+1 2.4 years agoWhat does this mean
+1 2.4 years agoyall just go too fast
+1 2.4 years ago@BeastHunter why the need to be tagged, its going to be on the front page anyway
+1 2.4 years ago@BeastHunter no one uses that here, just looks like spam,
+1 2.4 years agoTurn your laptop around so w is below s
+1 2.5 years agoLmao
+1 2.5 years agoThey are for use with funky trees it’s called, essentially math can be used inside the input to get the desired function. @SamTheFox
+1 2.5 years agoMost of the inputs are here https://wnp78.github.io/Sr2Xml/InputController
Yeah that’s probably why it isn’t accessible through a button, but you can set a time period through changing the link up the top of your browser, near Best?d=0 set 0 to be any duration in days as the limit
+1 2.5 years ago@Dereric
You can go here https://www.simplerockets.com/Crafts/Tags
+1 2.5 years agoYou have an account on simpleplanes
+1 2.5 years agoNo
+1 2.6 years agoOh, just funk yeah it’s the same as SP @TronicOrbital
+1 2.6 years agoToo many planets, too little effort @BlueMarbleAerospace
+1 2.6 years agoJod bad @BlueMarbleAerospace
+1 2.6 years agopoint system page
+1 2.7 years agoIt goes from 1->3 bars and then a star, then next rank
The colours are,
white <100
Light blue <1000
Green <2500
Blue <10000
Black <25000
Gold < 50000
Greenblueish, final ranking
In order to effectively code a bot we will need the area, to be able to get the data correlating to the size and boundaries and middle coordinate, otherwise bots might just drive off the edge without knowing it @Chtite451SR2
+1 2.7 years agoI’d say, not to limit the use of vizzy, as even advanced players will have different coding such a task, and the advantage isn’t that much. A simple program that’s default sure, but the option to add more advanced algorithms would be nice. Also 1 program will have a hard time adjusting to sumo configurations and such. @Chtite451SR2
+1 2.7 years agoThe absolute value should only really be used for scalars, but yes a one dimensional vectors length is an absolute value, as length, just like in the real world can never be negative, as negative numbers don’t exist in real terms if that makes sense
+1 2.8 years agoit is possible, idk how though, using goldenshadows orbital suite could help probably
+1 2.9 years agoOk.
+1 3.0 years agoAll of them? Ok then @pedro16797
+1 3.0 years agoYou have to make sure you can actually do the warp, if you can’t do it manually (aka thruster burning/ falling) then vizzy won’t also
+1 3.0 years agoXD gotta check those buttons before you click em ahah
+1 3.0 years agoEh? You have like no crafts
+1 3.1 years agoJuno is the sun. It doesn’t rotate.
+1 3.1 years agobuild a rocket.
+1 3.1 years agoI was mostly thinking that if you just get the shoulders positioning the leg extension can be easily calculated, and you could possibly detect if it is trying to get up a hill and adjust for that too. Another thing is the improvement of the walk cycle, this can be done through snapping to positions in space and not looping a simple rotation command. Anyway I hope to see some new ideas ! Good luck @HoverArrow
+1 3.2 years agoAny chance we could get an improved version? similar to the Boston dynamics one
+1 3.2 years agoHmm this is a pretty good point, if the craft has an identifiable creator it would be nice if the sandbox listed them all under the description or something
+1 3.2 years agoYou can transfer the xml, other than that I don’t know
+1 3.2 years ago