hateful posts are not better. Well you don't say if generic posts are toxic or if generic posts deserve toxic gaz, but one way or the other I don't get the point of your short statement.
If it is a private joke in the SR2 community, please excuse me ^_^ (I lack 2nd degree)
Yes same to me. It brought meconfusion but I found 2 solutions :
- 1, in the suggestion listing page, select "discussion" then select again "suggestions".
- 2, in the suggestion listing page, do your search and replace Feedback?s=Open with Feedback?s=New in the URL
Floating on water ? Yes yet I did not found it ^_^
Floating in the air ? Never heard of.
Please don't share the location if it is a confirmed easter egg :)
Hi Johnny :)
While it don't fulfill your request, you still can clip some chutes "vertically" inside your craft.
( put one chute on the side, rotation tool to your wish, mirror tool, translation tool to hide them ( any order ) )
Chutes are a work in progress for sure, their time will come :)
@plane918273645 Haha ^_^ I'm 1000m/s behind. Don't you see me on your mirror ? Oh, your mirror is on fire ? if you break again your record and get escape velocity, let us know :D
I did others tries and got 1739m/s before the forward wheels leave the runway. My rear wheels are somewhat bouncing and rise maybe 20cm so maybe it is not a "legal" attempt.
We are still really far away from Plane918273645's record.
Let us know if you break it !
Color-wise I prefer the Hero.
For the rear window I prefer the Hero (or Criminal, is the same).
For the rear shell I prefer the Hero ( or Vigilante, is the same)
For the spare wheel I prefer the Vigilante.
Yes there is RSS by AnotherFirefox.
But it was not updated recently. old version
With this mod you should use the Real Engine mod with it, but I don't find the link. Also, while Im not sure, I think he is doing a rework of theses mods so we have to wait :)
Oh. I can't explain why.
If I remember, we had to choose a category when uploading the photo ( safe for children, sexually suggestive etc ) Maybe you choose a suggestive pic ?
Also, make sure you used the same email address on the gravatar website and here.
I have no clue for other reasons leading to your profile picture not appearing here, sorry.
Hovering the mouse on your craft orbit should make appear "white icons" for the "next" closest approach.
Maybe the (in flight) "map view->map options->UI verbosity" have to be set to high, I'm not sure aobut this.
Does the one, or the other, work ?
Oh ! You can try with Vizzy maybe. I guess you don't shoot your craft at hyperspeed "at wild" and you have a mean of targeting a body ? With Vizzy you could use the on enter planet SOI to automatically fire the ion engine ( all planets have gravity, and you said the trick works around planets ).
Alternatively, if you want to stop your ship "in space" far away from a planet sphere of influence, you could link an ActionGroup to something like : lock retrograde, fire FTL drive until speed is low. Your FTL drive should be able to stop you, because it was able to send you here in the first place.
Sorry if I did not understood the problem/how your ship works.
Welcome AcePilot109 ! Bmcclory said it all : have fun. I'll add : share your contraptions ^_^
To learn build rocket, real life info will help ( wikipedia, youtube, specialized websites like this and much more ) Also, the discords ( Biggest is Mod's Discord ).
When you are stopped, you could deactivate the AG of the ion engine maybe, then engage your ftl ? And what do you mean by faster than light travel ? How do you do that ? Teleportation or really high speed ?
I've heard the water is quasi not compressible, ( the density difference between -5km and -1cm would be negligible ) but if we forgot the title, you are true : there is less light the deeper we dive.
It is a good idea to get less light as we fall as you said :)
I did not tested this Bob9998 trick in space, but according to the description it works in space as an inertia dampener. ( tested in atmosphere, it is an insta 0m/s )
Give it a try ?
I've heard that deactivating the command pod/chip running the program don't stop the program, so :
- You can make your routine execute only when a particular action group is On. Depending on your program, the breakblock can be of use
- Maybe there is a button I'm not aware of
- Someone may have a better idea
@sflanker When Sujun told me about this yesterday, I did it by XML, but being able to do so in the building editor is even better (and it don't "look like we are cheating") ! It wasnt obvious to me that the input field was text-editable, thank you for proving me I was wrong, best tip of the month !
Vizzy already permit to display "approach info", if I understand what you mean. Vizzy have craft and target position, velocity vectors, from which a lot of things can be calculated and displayed on screen.
Have you an example of what Vizzy can't display and we need ? ( Approach info is not precise, that's why I ask you :) )
You can use the "performances" button to compare your settings influence on your craft.
There is a slider for altitude, and an other for speed.
Also, hovering the mouse on your engine settings ( in mobile, try long press instead ) brings you a sentence with clues about sea level/vacuum efficiency
I have no "sheet" for perfect settings, the fun in in the experiment and you'll find that you can dramatically improve your delta-V using the "performances" tools.
I have the simple engineer mod installed.
But I think the vanilla game already has the "performances" button. If not, try installing the mod.
Create an account here
Then, you'll can upload an image and crop it with the gravatar website tool.
You need to associate your account with the same address email you used here, or it wont work.
You may need to wait several minutes for your picture to be visible on SR2 website.
Hope it help !
please prove me Im wrong !
( I suppose you included "throttle, pitch, yaw" in the sliders )
It would be nice to have Vizzy be able to set rotators/hinges in a specific angle.
Ingame, in the editor, there should be a button "upload". You will then be asked to login, and to select a thumbnail. It will upload the current craft loaded in the editor
For mobile I don't know, but on computer, hovering the mouse on a block or block parameter will display a description of what it is doing, at the top center of the screen.
For the examples, there is the players uploaded crafts.
For tutorials, there is plenty of tutorials on programming on the Internet, maybe the game could link to a selection of them, to get players not familiar with the concept started ? Or, the game could include simple programs so players don't have to browse the uploaded crafts to find examples and figure out how it works ?
I don't know why it don't works on your craft.
- It is possible that the "while (nothing)" loop is considered false. If we put once something "false" in the while slot, it will still be considered false when the slot is then emptied. ( at contrary, if we never put something in, it will be considered true ) To be sure it is not this, put a "true" in the "while" slot.
- You have to name your beacon light in the editor, and use the same name in Vizzy. In my example I used "green" but of course use what you want. So, double check you part name. like this
- Be sure also you have no other Vizzy thread who is reseting the AG state ( I don't know what else you have in your program, and it is possible )
- I dont want to be offensive, but check you have battery on your craft, it happened to me haha.
I have no other idea, if you find the solution post it, it could help someone reading this post later :)
There is probably more than one technique to perform a rendez-vous.
I'll describe the one I use for manual rendez-vous.
1- At launch pad, go in map view and fast forward until you are under the target orbit line. If your craft is already on orbit, ignore, you'll probably need more delta-V, go to step 5.
2- launch, and during ascension move heading in navsphere so you end up with the same inclination.
3- Aim a bit below or above the target orbit.
4- circularize
5- at one of the two points where it looks like your orbit "cut" the target orbit, burn radial or antiradial if needed. If your inclination is not that good, also burn normal or antinormal.
6- now wait for the point where your orbits are the closest and burn retrograde or prograde to have a comparable eccentricity between you and the target.
7- Your orbit should now be similar to the target, except you are lower, or upper than the target. One of you will catch the other with time.
8- fast forward, wait for your craft to catch up, or the target to catch up.
9- when you are near, perform a small burn ( always in map view ) to fine tune your closest approach.
10- fast forward and try to kill relative velocity at nearest approach.
Someone may have better tricks than these, and/or longer explanations.
Also, some people made Vizzy program who automate all the process from take off to docking, but I don't have the links.
On Luna surface, I tested with 250% scaled up docking ports and only managed to have 70% docking. (without gravity to help, it would be probably impossible in space to dock with 250% scaled up docking ports)
I think the "docking node" is blocked by the docking port itself because of scaling. like you it was sufficiently aligned
yeah it would be nice !
I found about 8 comparable suggestions (not merged, search for "cockpit" (6 results) in menu "stuff->suggestions" and "command pod" (2 comparable results))
If they were merged they would have better visibility and better chance to come to the game. (I think I didnt voted for one of them, they are too scattered)
I would love it (but with a real onboard flight computer, in KSP we had to use mods like the glorious ASET avionics/props. Without them it still was a pain do to complete mission in first person view without map view because of the lack of information available)
On top of that, players made cockpits inevitably will make the game lag more than a stock cockpit+flight computer in 1 part.
Try pasting the craft URL directly in the editor ?
example paste https://www.simplerockets.com/c/JPV2Ud/Delta-II-with-Kepler while in the editor to download your last rocket.
Does it works ?
edit : second suggestion : right clic -> open with -> find simplerockets executable
4.5 years agoOh thanks, thanks you. We are here, come talk with us. Also, ask me for any message you want I delete here on SR2 forums (like this one)
4.6 years agoThanks Raf
One more day ?
4.6 years agoPlease don't ... <3
4.6 years agoCongratulations !
4.6 years agoIf you have a few minutes, come talk on Discord please :)
Please don't ! Are you OK for a talk on Discord ?
4.6 years agohateful posts are not better. Well you don't say if generic posts are toxic or if generic posts deserve toxic gaz, but one way or the other I don't get the point of your short statement.
4.6 years agoIf it is a private joke in the SR2 community, please excuse me ^_^ (I lack 2nd degree)
Yes same to me. It brought meconfusion but I found 2 solutions :
4.6 years ago- 1, in the suggestion listing page, select "discussion" then select again "suggestions".
- 2, in the suggestion listing page, do your search and replace
Feedback?s=Open
withFeedback?s=New
in the URLshort term : I'm not sure it is possible. Please @ me if you find a way.
long term : vote for this suggestion so all camera have zooms.
Floating on water ? Yes yet I did not found it ^_^
4.6 years agoFloating in the air ? Never heard of.
Please don't share the location if it is a confirmed easter egg :)
Hi Johnny :)
4.6 years agoWhile it don't fulfill your request, you still can clip some chutes "vertically" inside your craft.
( put one chute on the side, rotation tool to your wish, mirror tool, translation tool to hide them ( any order ) )
Chutes are a work in progress for sure, their time will come :)
Hi Dllama, welcome ! And you come with a pretty nice build !
4.6 years agoHi, welcome to SR2 BuiltBionix, I'm sure you will enjoy the game :)
4.6 years agoI have heard you need 100 points to be able to insert images (in a post description), is this true ?
4.6 years agoOf course I was ironic, I know how far I am from your speed :)
4.6 years ago@plane918273645 Haha ^_^ I'm 1000m/s behind. Don't you see me on your mirror ? Oh, your mirror is on fire ? if you break again your record and get escape velocity, let us know :D
4.6 years agoI did others tries and got 1739m/s before the forward wheels leave the runway. My rear wheels are somewhat bouncing and rise maybe 20cm so maybe it is not a "legal" attempt.
We are still really far away from Plane918273645's record.
Let us know if you break it !
Another attemps of mine
4.6 years agoColor-wise I prefer the Hero.
For the rear window I prefer the Hero (or Criminal, is the same).
For the rear shell I prefer the Hero ( or Vigilante, is the same)
For the spare wheel I prefer the Vigilante.
edit : for the wheels, I find 2>1>3
4.6 years agoYes there is RSS by AnotherFirefox.
4.6 years agoBut it was not updated recently.
old version
With this mod you should use the Real Engine mod with it, but I don't find the link. Also, while Im not sure, I think he is doing a rework of theses mods so we have to wait :)
Oh. I can't explain why.
4.6 years agoIf I remember, we had to choose a category when uploading the photo ( safe for children, sexually suggestive etc ) Maybe you choose a suggestive pic ?
Also, make sure you used the same email address on the gravatar website and here.
I have no clue for other reasons leading to your profile picture not appearing here, sorry.
There is some videos tutorials here on the forum, and on youtube. Also, the Discords can be useful for questions&answers.
Examples :
4.6 years agoOn the forum
On youtube
The Discords
I hope you'll find the infos you are looking for.
The new menu make sense
4.6 years agoHovering the mouse on your craft orbit should make appear "white icons" for the "next" closest approach.
4.6 years agoMaybe the (in flight) "map view->map options->UI verbosity" have to be set to high, I'm not sure aobut this.
Does the one, or the other, work ?
Oh ! You can try with Vizzy maybe. I guess you don't shoot your craft at hyperspeed "at wild" and you have a mean of targeting a body ? With Vizzy you could use the
4.6 years agoon enter planet SOI
to automatically fire the ion engine ( all planets have gravity, and you said the trick works around planets ).Alternatively, if you want to stop your ship "in space" far away from a planet sphere of influence, you could link an ActionGroup to something like : lock retrograde, fire FTL drive until speed is low. Your FTL drive should be able to stop you, because it was able to send you here in the first place.
Sorry if I did not understood the problem/how your ship works.
Welcome AcePilot109 ! Bmcclory said it all : have fun. I'll add : share your contraptions ^_^
4.6 years agoTo learn build rocket, real life info will help ( wikipedia, youtube, specialized websites like this and much more ) Also, the discords ( Biggest is Mod's Discord ).
When you are stopped, you could deactivate the AG of the ion engine maybe, then engage your ftl ? And what do you mean by faster than light travel ? How do you do that ? Teleportation or really high speed ?
4.6 years agoYeah it would be nice. You tested going far under the oceans ingame and there is not less light ?
4.6 years agoI've heard the water is quasi not compressible, ( the density difference between -5km and -1cm would be negligible ) but if we forgot the title, you are true : there is less light the deeper we dive.
4.6 years agoIt is a good idea to get less light as we fall as you said :)
I did not tested this Bob9998 trick in space, but according to the description it works in space as an inertia dampener. ( tested in atmosphere, it is an insta 0m/s )
4.6 years agoGive it a try ?
I've heard that deactivating the command pod/chip running the program don't stop the program, so :
4.6 years ago- You can make your routine execute only when a particular action group is On. Depending on your program, the
break
block can be of use- Maybe there is a button I'm not aware of
- Someone may have a better idea
@sflanker When Sujun told me about this yesterday, I did it by XML, but being able to do so in the building editor is even better (and it don't "look like we are cheating") ! It wasnt obvious to me that the input field was text-editable, thank you for proving me I was wrong, best tip of the month !
4.6 years ago( see Sflanker answer, I have nothing to add without knowing precisely what info you are looking for :) )
4.6 years ago@SmurfResearchX it is [text] (link) not (text) [link]
4.6 years ago(without the space, of course)
Vizzy already permit to display "approach info", if I understand what you mean. Vizzy have craft and target position, velocity vectors, from which a lot of things can be calculated and displayed on screen.
4.6 years agoHave you an example of what Vizzy can't display and we need ? ( Approach info is not precise, that's why I ask you :) )
Nice idea :)
4.6 years agoYou can use the "performances" button to compare your settings influence on your craft.
There is a slider for altitude, and an other for speed.
Also, hovering the mouse on your engine settings ( in mobile, try long press instead ) brings you a sentence with clues about sea level/vacuum efficiency
I have no "sheet" for perfect settings, the fun in in the experiment and you'll find that you can dramatically improve your delta-V using the "performances" tools.
I have the simple engineer mod installed.
4.6 years agoBut I think the vanilla game already has the "performances" button. If not, try installing the mod.
Create an account here
4.6 years agoThen, you'll can upload an image and crop it with the gravatar website tool.
You need to associate your account with the same address email you used here, or it wont work.
You may need to wait several minutes for your picture to be visible on SR2 website.
Hope it help !
I fear this is not possible at the moment...
please prove me Im wrong !
4.6 years ago( I suppose you included "throttle, pitch, yaw" in the sliders )
It would be nice to have Vizzy be able to set rotators/hinges in a specific angle.
I may be wrong : On or Off, I don't think they need power. At least I've never seen any power drawn from camera.
4.6 years agoIngame, in the editor, there should be a button "upload". You will then be asked to login, and to select a thumbnail. It will upload the current craft loaded in the editor
4.6 years agoI mean it (fast forward, slow motion) would be a problem in multiplayer ^_^
4.6 years agoFor mobile I don't know, but on computer, hovering the mouse on a block or block parameter will display a description of what it is doing, at the top center of the screen.
4.6 years agoFor the examples, there is the players uploaded crafts.
For tutorials, there is plenty of tutorials on programming on the Internet, maybe the game could link to a selection of them, to get players not familiar with the concept started ? Or, the game could include simple programs so players don't have to browse the uploaded crafts to find examples and figure out how it works ?
nice
4.6 years agoYou can also put some "log" blocks, one inside the "if", and one inside the "else", it would help to narrow the cause.
4.6 years agoI don't know why it don't works on your craft.
- It is possible that the "while (nothing)" loop is considered false. If we put once something "false" in the while slot, it will still be considered false when the slot is then emptied. ( at contrary, if we never put something in, it will be considered true ) To be sure it is not this, put a "true" in the "while" slot.
- You have to name your beacon light in the editor, and use the same name in Vizzy. In my example I used "green" but of course use what you want. So, double check you part name. like this
- Be sure also you have no other Vizzy thread who is reseting the AG state ( I don't know what else you have in your program, and it is possible )
- I dont want to be offensive, but check you have battery on your craft, it happened to me haha.
I have no other idea, if you find the solution post it, it could help someone reading this post later :)
4.6 years agoThere is probably more than one technique to perform a rendez-vous.
4.6 years agoI'll describe the one I use for manual rendez-vous.
1- At launch pad, go in map view and fast forward until you are under the target orbit line. If your craft is already on orbit, ignore, you'll probably need more delta-V, go to step 5.
2- launch, and during ascension move heading in navsphere so you end up with the same inclination.
3- Aim a bit below or above the target orbit.
4- circularize
5- at one of the two points where it looks like your orbit "cut" the target orbit, burn radial or antiradial if needed. If your inclination is not that good, also burn normal or antinormal.
6- now wait for the point where your orbits are the closest and burn retrograde or prograde to have a comparable eccentricity between you and the target.
7- Your orbit should now be similar to the target, except you are lower, or upper than the target. One of you will catch the other with time.
8- fast forward, wait for your craft to catch up, or the target to catch up.
9- when you are near, perform a small burn ( always in map view ) to fine tune your closest approach.
10- fast forward and try to kill relative velocity at nearest approach.
Someone may have better tricks than these, and/or longer explanations.
Also, some people made Vizzy program who automate all the process from take off to docking, but I don't have the links.
On Luna surface, I tested with 250% scaled up docking ports and only managed to have 70% docking. (without gravity to help, it would be probably impossible in space to dock with 250% scaled up docking ports)
4.6 years agoI think the "docking node" is blocked by the docking port itself because of scaling.
like you it was sufficiently aligned
Unfortunately I am also a new player, so most of players would have better advices than me haha.
Also if you are a SimplePlanes veteran, you will probably find the building editor familiar.
4.6 years agoMy only advice : have fun !
And because it is not obvious that "forum->suggestions" are not true suggestions, you can find and post them in "stuff->suggestions".
Example, the DiegoAvion84 suggestion for langing gear customisation can be found here
4.6 years agoyeah it would be nice !
4.6 years agoI found about 8 comparable suggestions (not merged, search for "cockpit" (6 results) in menu "stuff->suggestions" and "command pod" (2 comparable results))
If they were merged they would have better visibility and better chance to come to the game. (I think I didnt voted for one of them, they are too scattered)
I would love it (but with a real onboard flight computer, in KSP we had to use mods like the glorious ASET avionics/props. Without them it still was a pain do to complete mission in first person view without map view because of the lack of information available)
On top of that, players made cockpits inevitably will make the game lag more than a stock cockpit+flight computer in 1 part.