I'll have at least four of these sorts of mfd's, two for each door, one on the outside, one on the inside. If I keep all the same variables, does anyone know if the programs will work as intended? (Using a variable to determine if the door is open or not. If false, it opens the door. If true, it closes the door. The question is, if I open the door with one mfd, will another mfd close it?)
I've messed around with some programming languages but this is actually my first time using the game's vizzy. But, as far as I've seen, it's similar to any other programming language out there.
Run between 4 and 10 km every day with two rest days. Shorter runs should be more intense and longer runs can be less intense. Also make sure that you stay away from anything with processed sugar as much as you can. Stick to home cooked meals and make sure you eat three meals a day; no snacking throughout the day. Always eat breakfast.
Yes we do understand the reason behind this decision. you think that with no button for suggestions, you don't have to do anything the community asks you do.
@Hannah1212 a bit of math lol. Understatement of the year. I'm trying to teach myself orbital mechanics so that I can figure out when to deorbit one of my own craft, except I also need to account for lift because space plane.
The lower the orbit you descend from, the lower the speed in which you enter the atmosphere. When you travel through the atmosphere at lower speeds, re-entry is less intense.
In a space plane, you want a center of thrust that aligns well with your center of mass. If you're going for a vanilla approach, the placement of fuel is also very important, as when you run out of fuel, your craft weighs less, and the center of mass will change if not placed carefully.
You can set the input of a rotator, piston, hinge rotator, and guage to a vizzy program by typing in [command pod name]. FlightProgram.[variable name] as the input when show advanced part settings is on in tinker panel.
@YaMomzBox420 thanks
+1 3.8 years agoI'll have at least four of these sorts of mfd's, two for each door, one on the outside, one on the inside. If I keep all the same variables, does anyone know if the programs will work as intended? (Using a variable to determine if the door is open or not. If false, it opens the door. If true, it closes the door. The question is, if I open the door with one mfd, will another mfd close it?)
+1 3.8 years ago@Tweedle_Aerospace you made anything similar?
+1 3.8 years agoI've messed around with some programming languages but this is actually my first time using the game's vizzy. But, as far as I've seen, it's similar to any other programming language out there.
+1 3.8 years ago@Tweedle_Aerospace no it's alright. Once I get started on the mfds I'll put up some gifs showing how they work.
+1 3.8 years agoAlso, what @SoulBlazer said. It would be much easier if I could see what I was working with.
+1 3.8 years ago@sentinelaerospace edited ion engines, or regular ion engines?
+1 3.8 years agoAlright... Time to get back to work.
+1 3.8 years agoAlso, make sure you have vertical stabilizers. They help a lot.
+1 3.8 years agoI had this problem before.
Try inverting your airfoils.
If that doesn't work, make two control surfaces, one for pitch, one for roll, and invert the pitch control surfaces.
If that doesn't work, shift the wings back and run through 1 and 2 again.
Pro tip: uploaded crafts get 15 pts per upvote. Plus, I kind of want to try out your crafts lol
+1 3.8 years ago@YaMomzBox420 keep up the good work!
+1 3.8 years agoNice
+1 3.8 years ago@AshtvinayakAerospace helicopter landing pad
+1 3.9 years agoIs that a heli pad on the building in the cover picture?
+1 3.9 years ago
+1 3.9 years ago[](image link)
Run between 4 and 10 km every day with two rest days. Shorter runs should be more intense and longer runs can be less intense. Also make sure that you stay away from anything with processed sugar as much as you can. Stick to home cooked meals and make sure you eat three meals a day; no snacking throughout the day. Always eat breakfast.
1.6 years agoYou should post this to the suggestions page so that the devs look at it.
1.6 years ago😢
2.3 years agoThe Saturn v preset doesn't affect how many boosters you have
2.3 years ago@Hermes01000100 in career mode
2.5 years agoYou could just make it so that if the title includes a certain key word, the poster has to look at other suggestions that contain the key word.
2.7 years agoYes we do understand the reason behind this decision. you think that with no button for suggestions, you don't have to do anything the community asks you do.
2.7 years agoWhat would this project be??
2.8 years agoRIP 5th gen fighter
2.8 years agoMake a really big engine and scale plume size down to .01 and turn off collisions.
2.9 years agoNo need
3.5 years agoI'm excited for it to come out
3.5 years agoNTR concept crafts look really cool but aren't very practical.
3.5 years ago@TweedleAerospace thanks
3.5 years agoWithout increasing fuel consumption, not thrust
3.6 years ago@TweedleAerospace is there a way to increase efficiency without increasing thrust on the newer engines?
3.6 years agoStarted doing something like this in January
3.6 years agoI'll look out for it
3.6 years agoTime to build a sub
3.6 years ago@JastroOne1 do you want there to be an airlock on the shuttle?
3.6 years agoOccupy mars
3.6 years agoYo, I've got an Ender 3 Pro
3.6 years agoWhat 3d printer do you have?
3.6 years agoThe SLS is stupid expensive
3.6 years ago@Hannah1212 a bit of math lol. Understatement of the year. I'm trying to teach myself orbital mechanics so that I can figure out when to deorbit one of my own craft, except I also need to account for lift because space plane.
3.6 years agoThe lower the orbit you descend from, the lower the speed in which you enter the atmosphere. When you travel through the atmosphere at lower speeds, re-entry is less intense.
3.6 years agoIn a space plane, you want a center of thrust that aligns well with your center of mass. If you're going for a vanilla approach, the placement of fuel is also very important, as when you run out of fuel, your craft weighs less, and the center of mass will change if not placed carefully.
3.6 years ago@iAEROSPACE ok I'll look out for the next one then
3.7 years agoLooks alright but.... There are too many starships on this website.
3.7 years agoOk
3.7 years agoSet part collisions on all moving parts to never
3.7 years ago@JSO18 np
3.7 years agoYou can set the input of a rotator, piston, hinge rotator, and guage to a vizzy program by typing in [command pod name]. FlightProgram.[variable name] as the input when show advanced part settings is on in tinker panel.
3.7 years agoDoes turning part collisions off make it so you can't collide with something like a barrel, container, or palette?
3.7 years ago