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    ah yes, the indie hit phenomenon Aero Effect

    +4 4.1 years ago
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    Maybe you can set one of those edge points of that curve to -1 instead of 1 and then the noise won't be inverted, just a guess though, too lazy to try

    +3 10 months ago
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    as a planet editor myself I can confirm that Pollux is indeed gratuitously complex, even more so than the infamous wet Cylero surprisingly enough

    +3 3.8 years ago
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    least uninformed JNO user ⬇

    +2 5 months ago
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    That atmosphere thing was a problem for such a long time, glad it's fixed

    +2 1.2 years ago
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    Linx really do be cooking

    +2 1.2 years ago
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    @Zenithspeed Yeah they're slightly more than twice the actual height of 80m-ish at the tallest, I'll change it now that you noticed it

    +2 1.4 years ago
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    @TRAPPIST1 Yeah I did some last second changes (among which was noticing and fixing sun panels as well as the broken system start time (it started at sunset)), so I deleted it after publishing it

    +2 1.8 years ago
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    This has been a problem since basically forever. With the crafts I tested that are wide enough to not fall in the hole, it doesn't explode. And if the craft isn't wide enough, you can add an invisible detacher that is wide enough, or you could always use LC-39C.
    If your craft is wide enough and yet it still explodes, I can't think of something I could do to fix that within the launch locations themselves, since I've already basically dropped the launch location on the rail things.

    +2 2.2 years ago
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    @MatTheAerospacer Do it

    +1 24 days ago
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    @Vampserginho They are there but you don't see them on the map

    +1 2 months ago
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    @RichGWall It is so. Only the close up surface is artistic/procedural. If you wanna know more I wrote some stuff on the system page. The max resolution per any texture is 16384x16384px, but theoretically you can have them as big as you want since you can split a cube face of the planet into multiple textures.

    +1 1.2 years ago
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    holly flipping heck

    +1 1.3 years ago
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    I have at least four fingers as well!

    +1 2.7 years ago
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    the fact that the drood is holding up the "profit" block about to delete it tells us a lot about the state of jundroo headquarters and the company as a whole after this decision 😔

    +1 3.0 years ago
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    why not do both merch and ads though

    +1 3.0 years ago
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    23.3368083828085, -164.513321345976 are the exact coordinates for the highest point

    +1 3.3 years ago
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    nice, I remember the day I got 7777 points. that was the luckiest moment in my life!

    +1 3.9 years ago
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    @AdrianCastillo An even better option would be to implement it as a sphere that you can change the height of and paint it using noise or textures (by just adding EnabledWithSymbols="CLOUDS" to the modifier that you want to affect the clouds like you would for painting on the scaled space sphere).

    +1 4.0 years ago
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    something even better would be to just have an option of importing 3d models and converting the polygons to panels

    +1 4.1 years ago
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    @Chtite451SR2 The trick is to do something unique that nobody is/was doing, advertise it on the discord server, amass followers via that method and there you go, you get a lot of points for a short amount of time.

    +1 4.1 years ago
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    @TopSecret2 I mean, it's not like that will help much. The game isn't simulating spaceflight physics while building planets. Or is it? idk, I'm not a developer

    +1 4.1 years ago
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    second

    +1 4.1 years ago
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    @Deanolt If something weird happens in RTSS is probably happens in stock as well, because RTSS isn't a mod and doesn't have anything that can change the behavior of astronauts in it.

    +1 4.1 years ago
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    I haven't seen anybody invest this much time into a planet as you did with Titus!

    +1 4.3 years ago
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    Biomes are connected to the vertex modifiers listed at the top. For example, Luna has a plains biome. That biome's edges are defined by the vertex data "Craters" modifier among other ones.

    +1 4.3 years ago
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    @67milo Yeah I hosted them on Discord, I'm gonna upload them to something like imgur so you can still follow the tutorial

    8 months ago
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    @BmnkRocketIndustries no

    11 months ago
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    @Dereric nope

    11 months ago
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    Another thing, just like with 1.6 the launch pads don't have a hole in the middle, which means you don't need to use runway for big rockets that don't have wide enough bases

    1.4 years ago
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    @rockethelper It's already blue on the top. Compare the first image to the famous Cassini image of Saturn, the ring scale is correct.

    2.7 years ago
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    @TRAPPIST1 yes, Saturn and Jupiter look very odd in rss but that's just due to the game's limitations, you could squish it but that would make the atmosphere odd

    2.7 years ago
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    @Vedhaspace correct

    2.8 years ago
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    omg it's anew

    3.0 years ago
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    haha get cyberbullied on

    3.2 years ago
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    what were the mods smoking? at most they should've banned you for 365 days at MOST, and that is with the assumption that you were the one to make that comment

    3.3 years ago
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    @iAEROSPACE Depends on which planet's SOI you're located. The textures aren't loaded at all times, but once some are the RAM usage shouldn't exceed 3GB.

    3.3 years ago
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    @Kuba2012 That's something custom star systems can add, like my own.

    3.4 years ago
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    @escxpevelocity 7. Even with a telescope and perfect seeing the terrain isn't as bumpy as it is portrayed in the video.

    3.5 years ago
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    lots o' wordso

    3.6 years ago
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    "cryolava"

    3.6 years ago
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    mucho texto 🤦‍♂️🤦‍♂️🤢🤢
    lots o' wordso 🧠🧠🧠🧠

    3.6 years ago
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    mucho texto

    3.6 years ago
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    the hottest crafts begin as the ones that are newest. unlike the newest ones, the position there can switch based on how many upvotes you got. unlike the highest rated, it's also dependent on the amount of time after upload.
    TL;DR: it's a combination of the Newest and Highest Rated sections

    4.1 years ago
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    oof

    @Chtite451SR2 why does this occur is what I meant to state

    4.1 years ago
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    oof

    but why

    4.1 years ago
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    @GamerJake357 It's not really a mod, but 1.3 is going to release after the next version of SR2 does

    4.1 years ago