@s89Aerospace these were made pretty early on in developement, when there were a lot more new things to show, as the game heads towards 1.0 its a lot more about internal stuff and polishing the game rather than lots of shiny new things to show so i doubt it they will do something like that on a regular basis again.
Technically you can do that, if you use a vizzy raymarcher like this one from the view of the satellite (position can be obtained through vizzy and the calculations work regardless of craft position).
@ChaoticGraviton i actually kind of like it, and it actually works properly now, previously it would constantly break the scene and i'd have to go to the menu and back to fix it.
You can use the comparison blocks to see if for example one number is bigger than the other, if it is the case it will execute all of the blocks inside of the if block.
@Leah depending on the craft thats running either cpu or gpu, mobile gpus arent known for their amazing performance and rendering the planet terrain is very gpu intensive, especially for custom systems like SS.
I'd say it depends, sometimes i want to make replicas that are as close to the real thing as possible in terms of functionality, i play in Hyperpatch's SS with the REO mod but sometimes i just wanna enjoy the stock experience with its unique features. And this is the great thing about it, that you have the choice to quickly switch between vastly different play styles with a couple clicks.
These are the questions that vizzy enthusiast have asked themselves since the beginnings of time. Fr though there are many ways to go about it and none of the answers fit inside of a small comment, but if you want to learn about it and/or need some help on the topic i'd suggest going to the SRC discord, theres a dedicated channel just for vizzy conversations.
Good points, some small thing to help with streamlining would also be the ability to delete blocks of code while dragging them by hitting the delete key, always having to drag it to the top right of the screen can be quite tedious, plus if there is another part of code directly under it and you miss the delete button theres a chance you could insert parts of code accidentally.
@HorizonsTechnologies this suggestion is almost 3 years old now so i dont expect anything to change but i still think ion engines make no sense how they are from a gameplay standpoint, if you wanna argue about realism, there are plenty of other things to talk about so it doesnt seem too unreasonable to make ion engines worth using. Not to directly compare the two games but ksps ion engines are orders of magnitude better in terms of energy input to thrust output and a lot of people still find them too weak to be bothered using them and with carrer mode aproaching on the horizon i think it would makes sense to have a reason to unlock them in a playthrough other than if you wanna torture yourself for an hour making dozens of small burns for minimal to no gain over small chemical rockets.
Try avoiding direct impacts with the ground, a way to do this is to use makeshift launch clamps with side interstages and struts. If you put enough of them on it will act kind of like springs feathering the rocket.
You would need to make a mod to do this, the files arent openly available/changeable. And anyways the part has a sound volume slider, i think its even set to 0% by default.
@Tweedle_Aerospace bro, whats you're point? I could've posted it half a year ago but i never got around to finishing the extra features i wanted to implement. The video is meant to show the fact that it works, and not be a trailer for the craft itself being posted.
@Tweedle_Aerospace again, no. A craft file is just a small piece of text telling the game how represent a craft in game, a mod file is a package that add new code or even prefabs to the game, it can alter core funtions of a game and add entirely new content to it which a simple text file cannot. The problem that apple has, is that they dont want third party executable code that they cant check themselves runking on their devices and i dont think that will change, as its a fundamental part of their tos.
@Tweedle_Aerospace no, its a fundamental issue with android, unity and the way the game is made. This is outside of the control of the developers and its unlikely something is gonna be done about it anytime soon.
@Shemes213 its a fractal, a theoretical structure that has a finite surface area but an infinitely large circumference with repeating patterns and seemingly endless spirals. This is an awesome video explaining a bit better.
@Natedoge Well, yes. To a certain degree i can render any position at any zoom, the individual renders take a long time though and im limited by the resolution and accuracy (amount of iterations per pixel) as it would literally take hours to render a single pic. If you zoom in too far (about at 1quadrillion) you run into floating point imprecision and it starts to break but thats usually not an issue.
wut
2.2 years agorip bozo
2.2 years agowtf
2.3 years agoMy dude, you can edit a forum post
2.3 years ago🗿
+1 2.3 years agoInteresting, i counted 66k in april
2.4 years ago@s89Aerospace these were made pretty early on in developement, when there were a lot more new things to show, as the game heads towards 1.0 its a lot more about internal stuff and polishing the game rather than lots of shiny new things to show so i doubt it they will do something like that on a regular basis again.
2.4 years ago@SpacecoastCorp my favourite game, Java Runtime Environment.
+4 2.4 years ago@Ylias what are you trying to accomplish here, spamming it in every forum post wont do anything.
+4 2.4 years ago@KJMSpaceStation then it has something to do with the recording software, not the game
+1 2.4 years ago@t4zcomz dude, they're not gonna radically change the plans of what they're working on just because 5 people on discord said they wanted clouds.
2.5 years agoTechnically you can do that, if you use a vizzy raymarcher like this one from the view of the satellite (position can be obtained through vizzy and the calculations work regardless of craft position).
2.6 years agoebic
2.7 years ago@ChaoticGraviton i actually kind of like it, and it actually works properly now, previously it would constantly break the scene and i'd have to go to the menu and back to fix it.
2.7 years agoYou can use the comparison blocks to see if for example one number is bigger than the other, if it is the case it will execute all of the blocks inside of the if block.
+1 2.8 years agoYou cant change it, maybe it was the label part.
2.9 years ago@AeroplaneBuilder you're not really gonna get around that
2.9 years agoPractice and a relatively solid understanding of math, those are the main factors.
2.9 years ago@Leah depending on the craft thats running either cpu or gpu, mobile gpus arent known for their amazing performance and rendering the planet terrain is very gpu intensive, especially for custom systems like SS.
2.9 years agoYou can also just use the wait untill block, so
2.9 years agowait untill: Alt AGL > 15000
I've never wanted a vr headset more than now.
2.9 years agoI'd say it depends, sometimes i want to make replicas that are as close to the real thing as possible in terms of functionality, i play in Hyperpatch's SS with the REO mod but sometimes i just wanna enjoy the stock experience with its unique features. And this is the great thing about it, that you have the choice to quickly switch between vastly different play styles with a couple clicks.
3.0 years agoThese are the questions that vizzy enthusiast have asked themselves since the beginnings of time. Fr though there are many ways to go about it and none of the answers fit inside of a small comment, but if you want to learn about it and/or need some help on the topic i'd suggest going to the SRC discord, theres a dedicated channel just for vizzy conversations.
+1 3.0 years agoGood points, some small thing to help with streamlining would also be the ability to delete blocks of code while dragging them by hitting the delete key, always having to drag it to the top right of the screen can be quite tedious, plus if there is another part of code directly under it and you miss the delete button theres a chance you could insert parts of code accidentally.
+2 3.1 years ago@ChaoticGraviton sure, seems doable, i'll look into it when i have time.
+1 3.1 years ago@Starborn the terrain is generated with a 2d heightmap but its stored as 3d voxels so it is theoretically interactable.
+1 3.1 years ago@Starborn if it was that i wouldnt use voxels would i
3.1 years ago@rockethelper damn you're right, i always thought handrews comet was the smallest, thanks for pointing it out
3.1 years ago@HorizonsTechnologies this suggestion is almost 3 years old now so i dont expect anything to change but i still think ion engines make no sense how they are from a gameplay standpoint, if you wanna argue about realism, there are plenty of other things to talk about so it doesnt seem too unreasonable to make ion engines worth using. Not to directly compare the two games but ksps ion engines are orders of magnitude better in terms of energy input to thrust output and a lot of people still find them too weak to be bothered using them and with carrer mode aproaching on the horizon i think it would makes sense to have a reason to unlock them in a playthrough other than if you wanna torture yourself for an hour making dozens of small burns for minimal to no gain over small chemical rockets.
3.2 years ago@AshtvinayakAerospace ah yes, ignore any valid criticism and endorse only the people who blindly support you.
+1 3.2 years agoNice concept, but wtf is that color scheme
+1 3.3 years agoBro stop, you know you can just edit the one post
3.4 years agoThis is just an xml edited stock engine, you wouldnt be able to download it if it really had a modded part.
+1 3.6 years ago@SUpermanta2021 bruh how did you get here? This is more than a year old
3.6 years agoTry avoiding direct impacts with the ground, a way to do this is to use makeshift launch clamps with side interstages and struts. If you put enough of them on it will act kind of like springs feathering the rocket.
3.7 years agoYou would need to make a mod to do this, the files arent openly available/changeable. And anyways the part has a sound volume slider, i think its even set to 0% by default.
+2 3.7 years agoReally enjoying these, cant wait for next week!
+1 3.7 years ago@Tweedle_Aerospace bro, whats you're point? I could've posted it half a year ago but i never got around to finishing the extra features i wanted to implement. The video is meant to show the fact that it works, and not be a trailer for the craft itself being posted.
+1 3.7 years ago@Tweedle_Aerospace does that mean i didnt do it?
3.7 years agocough cough
3.7 years ago@Elgaagung thanks (:
3.7 years ago@Tweedle_Aerospace again, no. A craft file is just a small piece of text telling the game how represent a craft in game, a mod file is a package that add new code or even prefabs to the game, it can alter core funtions of a game and add entirely new content to it which a simple text file cannot. The problem that apple has, is that they dont want third party executable code that they cant check themselves runking on their devices and i dont think that will change, as its a fundamental part of their tos.
+1 3.8 years ago@GSpace apple doesnt allow mods, as they cant check the code themselves for every single mod.
3.8 years ago@Tweedle_Aerospace no, its a fundamental issue with android, unity and the way the game is made. This is outside of the control of the developers and its unlikely something is gonna be done about it anytime soon.
3.8 years agoThis should be helpful.
3.8 years ago@AshtvinayakAerospace Thats not how this works, at all. Just wait for the update.
+2 3.8 years ago@Shemes213 its a fractal, a theoretical structure that has a finite surface area but an infinitely large circumference with repeating patterns and seemingly endless spirals. This is an awesome video explaining a bit better.
3.8 years agoYeah, i encountered that issue as well. You could try to edit the xml but if you're on mobile it would probably be too tedious.
+2 3.8 years ago@Natedoge Well, yes. To a certain degree i can render any position at any zoom, the individual renders take a long time though and im limited by the resolution and accuracy (amount of iterations per pixel) as it would literally take hours to render a single pic. If you zoom in too far (about at 1quadrillion) you run into floating point imprecision and it starts to break but thats usually not an issue.
3.8 years ago@SoulBlazer Totally had to google mycophagist but i fully agree.
+1 3.8 years ago