It is on the 'Flight Info Panel' (rectangular taskbar looking icon on the right side of the screen), Scroll down and you see slider to change the heat damage and physical damage (Sandbox Only).
Well learning to make planet from blank template is a process, it could be long or short. First of all, if you're new to making planet from blank template, don't think about making good looking planet but think as that blank template is a sandbox/canvas that you can experiment different kind of modifier combination or something. You can try testing different noise type and see how it affect the terrain or you can use that noise to make 'clouds' (which is just painted white noise).
My tips on making planet from blank template is first to define Biome. To make biome i usually add Noise (or several noise) and all of that output goes into "Biome (Value Based)" modifier. Let's say I already made 3 biome (Ocean, Plains, Mountain), then I put all of those biome inside "Biome (Value based)" modifier. Inside that Biome modifier, you must input range of that biome. If you want to see that 'range', you can use "Debug Visualize (Data)" on the "Noise" modifier. If you see colourful shape and blobs then it is working. So how the 'range' work is that the color Red is the highest value/strength (which is 1), color dark blue/plurple is the lowest value/strength (which is -1), and the color black is the 'neutral' value/strength (which is 0). So let's say I want to add Ocean biome to the lowest value/strength I could Input it to something like this (0, -1), what it means is that the Ocean biome will go from the neutral value (black) to the lowest value (plurple).
After you set all of the biome, you can just add terrain (Noise > Generate Height > Update Height) and etc etc.
Making a planet is not a 'one day' job (except if you really have lots of free time), you can expand that planet later in the days to come or call it finished.
I don't think you can put clouds into the game (without modding). If you are talking about how to add "clouds" into a planet, you can follow this tutorial by eyov2
Simplegalaxy is an old outdated mod that was created by "Russian cat" user (i forgot their name). It was simply deleted because it just very outdated or something, It was created way before fully fledged PlanetStudio implemented.
@AK5Z The planet is a part of a system i am "currently working". I like to upload the planet when the system are truly done since I'm not a fan of updating stuff, and probably i will not upload it in the near future as i rarely play JNO anymore. Also, it's not late to start making good planet. In fact, it's now easier to make them now since there's lot of example to learn from. If you want to learn planet building, I'd suggest you check out eyov2 profile and look for older planet, because the quality is somewhat similar to mine rn.
@AK5Z it's just arithmetic operation like + (plus), - (minus), * (multiplied), / (divided). For example how to use it, let's say you want to make a biome with diverse shape. You need two noise to make the shape. Then you use A + B basic arithmetic to combine both noise into singular noise then feed it into the biome modifier or something. Also, you can use basic arithmetic A * B as alternative to Generate Height modifier.
That's lot of boulder, but If you have powerful device and want to create vanilla Parallax, you can set the MaxSubdivision and Terrain Noise Octaves to the max, reload, then you got yourself a small 'rock' appearing and it's smaller than the drood itself. I believe Hyperpatch did that back then on discord.
The post has been set to "Unlisted," indicating that the user who uploaded it doesn't want the post to be publicly visible on the website except when the user share that post link. Unlisted posts cannot be upvoted because that's just how it work, you can't make a post that's invisible popular.
Quality of life mods like Lider could possibly be added on future update, though it is easy to create bugged shape and break the game with those mods tool. As for now, it is impossible for mobile version to install mod.
@JanusSpaceIndustries unfortunately I'm not good at giving description, how i learn PlanetStudio is i follow other player creation. I just copy how they made it without going much into the detail, then i start making my own variation with it.
So the clouds are made mostly from Noise (which is a modifier, building block of terrain generation). Planet Making are mostly trial and error, I just tinker the noise until the clouds look good. At the bottom of Noise, there's "domain warping". which is used to give the noise a "warping"-like effect, like swirl and stuff. Inside domain warping you can select few of "warping" type i believe, i mostly use fractal, which is used to make the noise have natural swirl like generation. Then Axial Twist (i forgot the name) is used to make the noise twist at inputted location, I used it for the typhoon like generation. I learn how to make the typhoon/storm generation from Ylias/PlanetMaker Guy whose account got deleted or something, you can find his planet archive on 'Zenithspeed' account. He used the typhoon/storm generation on some gas giant and few terrestrial planet i believe, just look one by one (sorry I don't know which planet it is).
So basically first you need to add Get position set to Y (i believe), then the data flow goes to remap (curve) with the remap goes like sine wave or something. Then add the remap (curve) with a noise using basic arithmetic (A + B), this is for detail (you can add many noise, if you want, but you need to connect those noise with another basic arithmetic). After those two data were added, add clamp and color blend. Give all of those modifier an EnabledWithSymbols = CUBEMAP
Just asking if you still have some (if not all) celestial body that you have created during the old account era? either in your device or somewhere else.
If you're on Mobile, enable 'desktop site' on your browser and click download. It should redirect you to the game and wait for it to complete. If you're on PC, i believe the button already there and you can just click download i guess. Downloaded Celestial Body automatically saved and can be seen on PlanetStudio 'Load Planet'
You need to copy the texture into SupportFiles, it might different for other device but for Android it goes 'Data > Android > com.jundroo.Simplerockets2 > files > UserData > CelestialDatabase > SupportFiles'. the other easier way is to download other planet with custom texture in it.
@BeastHunter Go to System editor > System properties (Thing where you can add names and description stuff) > scroll down > Star flare color. Also don't ping Pedro for help, he's busy doing Pedro stuff.
@Ylias Maybe later if im feeling it, the last thing i did was revamping the pluto like planet, adding aurora, and tweaking some of the planet terrain a bit. Im planning to release the system before 1.0 and after the next update for some cool sun flare screenshot.
yes, go to Settings, Control, 3 Dots on the right up corner, Click "open Dev console", Type "PlanetStudio", Enjoy. Please note that Planet Studio aren't optimized for mobile devices
If you want to decrease the brightness of skybox go to Settings > Game > Flight > 'Star Brightness'. If you want to change the appearance of the original skybox you need to do a little bit of xml.
Yeah they should update Droods. Maybe like adding Ragdolls or effect after being Accelerated too fast (G-Force) like Nausea, Unstable movement, or Just drop dead
@heitorM No, It was like system with bunch planet iirc. Just like today star system, but they have fixed position or something. Since back then there's no 'System' section, they just put it on mod (i think ESS also did that back then).
You can use really small celestial body and make both star/planet orbit that celestial body in same orbit. Or you can just make both star/planet have same size and one of them become the 'moon' of other star/planet.
@Zenithspeed for questions number 2, according to chat ppt, the closest grayish-blue rock that earth have is Blue Schist, a type of metamorphic rock. Its grayish-blue coloration is primarily caused by the presence of the mineral glaucophane, which is rich in sodium and aluminum. Blue Schist typically forms under high-pressure, low-temperature conditions in subduction zones, where one tectonic plate is being pushed beneath another.
Another answer is blue minerals or iron that have blue oxidation under specific condition.
you can play classic droo system by creating a new save and select "classic droo system" or something iirc. Also, old part are not lost, you can find them in website and save it through sub-assemblies
@JanusIndustries Stars, Asteroid, Planets, etc are made using the Celestial Body Editor. So the technique to make a star is same as making a planet or other celestial body, only star is larger and glows. Also though it's good to learn how to make a star on your own but using other user made star and examine how those are made greatly increase the understanding about star creation. So to simplify, use other people creation and learn from it.
Making star is like making planet. You can download user made star and learn how to make one. Keep in mind other "stars" in multiple star system actually doesn't emit light to its planet. All planet light come from the central star only.
Only the central star emit light and every celestial body face the central star. But you can make the other star 'glow' by increasing the biome color intensity or emissiveness or terrain atmosphere "max color". I'd suggest you don't use the stock star template and use other player made star or make your own.
It is on the 'Flight Info Panel' (rectangular taskbar looking icon on the right side of the screen), Scroll down and you see slider to change the heat damage and physical damage (Sandbox Only).
+12 1.7 years agoWell learning to make planet from blank template is a process, it could be long or short. First of all, if you're new to making planet from blank template, don't think about making good looking planet but think as that blank template is a sandbox/canvas that you can experiment different kind of modifier combination or something. You can try testing different noise type and see how it affect the terrain or you can use that noise to make 'clouds' (which is just painted white noise).
+5 one year agoMy tips on making planet from blank template is first to define Biome. To make biome i usually add Noise (or several noise) and all of that output goes into "Biome (Value Based)" modifier. Let's say I already made 3 biome (Ocean, Plains, Mountain), then I put all of those biome inside "Biome (Value based)" modifier. Inside that Biome modifier, you must input range of that biome. If you want to see that 'range', you can use "Debug Visualize (Data)" on the "Noise" modifier. If you see colourful shape and blobs then it is working. So how the 'range' work is that the color Red is the highest value/strength (which is 1), color dark blue/plurple is the lowest value/strength (which is -1), and the color black is the 'neutral' value/strength (which is 0). So let's say I want to add Ocean biome to the lowest value/strength I could Input it to something like this (0, -1), what it means is that the Ocean biome will go from the neutral value (black) to the lowest value (plurple).
After you set all of the biome, you can just add terrain (Noise > Generate Height > Update Height) and etc etc.
Making a planet is not a 'one day' job (except if you really have lots of free time), you can expand that planet later in the days to come or call it finished.
Thank you Mostly for taking an action towards those sleepy devs, now we can enjoy new updates every 7 volcanic activities.
+4 1.7 years agoI don't think you can put clouds into the game (without modding). If you are talking about how to add "clouds" into a planet, you can follow this tutorial by eyov2
Simplegalaxy is an old outdated mod that was created by "Russian cat" user (i forgot their name). It was simply deleted because it just very outdated or something, It was created way before fully fledged PlanetStudio implemented.
what if we put 10^10 hectare parking lot there, oh wait we already did.
+2 1.1 years ago@AK5Z The planet is a part of a system i am "currently working". I like to upload the planet when the system are truly done since I'm not a fan of updating stuff, and probably i will not upload it in the near future as i rarely play JNO anymore. Also, it's not late to start making good planet. In fact, it's now easier to make them now since there's lot of example to learn from. If you want to learn planet building, I'd suggest you check out eyov2 profile and look for older planet, because the quality is somewhat similar to mine rn.
+2 1.2 years ago@AK5Z it's just arithmetic operation like + (plus), - (minus), * (multiplied), / (divided). For example how to use it, let's say you want to make a biome with diverse shape. You need two noise to make the shape. Then you use A + B basic arithmetic to combine both noise into singular noise then feed it into the biome modifier or something. Also, you can use basic arithmetic A * B as alternative to Generate Height modifier.
+2 1.2 years agoThat's lot of boulder, but If you have powerful device and want to create vanilla Parallax, you can set the MaxSubdivision and Terrain Noise Octaves to the max, reload, then you got yourself a small 'rock' appearing and it's smaller than the drood itself. I believe Hyperpatch did that back then on discord.
+2 1.2 years agoThe post has been set to "Unlisted," indicating that the user who uploaded it doesn't want the post to be publicly visible on the website except when the user share that post link. Unlisted posts cannot be upvoted because that's just how it work, you can't make a post that's invisible popular.
+2 1.2 years agoQuality of life mods like Lider could possibly be added on future update, though it is easy to create bugged shape and break the game with those mods tool. As for now, it is impossible for mobile version to install mod.
+2 1.3 years agoi love when planet maker say "it's breaking time" and become Heisenberg
+2 1.3 years ago@JanusSpaceIndustries unfortunately I'm not good at giving description, how i learn PlanetStudio is i follow other player creation. I just copy how they made it without going much into the detail, then i start making my own variation with it.
+2 1.3 years agoSo the clouds are made mostly from Noise (which is a modifier, building block of terrain generation). Planet Making are mostly trial and error, I just tinker the noise until the clouds look good. At the bottom of Noise, there's "domain warping". which is used to give the noise a "warping"-like effect, like swirl and stuff. Inside domain warping you can select few of "warping" type i believe, i mostly use fractal, which is used to make the noise have natural swirl like generation. Then Axial Twist (i forgot the name) is used to make the noise twist at inputted location, I used it for the typhoon like generation. I learn how to make the typhoon/storm generation from Ylias/PlanetMaker Guy whose account got deleted or something, you can find his planet archive on 'Zenithspeed' account. He used the typhoon/storm generation on some gas giant and few terrestrial planet i believe, just look one by one (sorry I don't know which planet it is).
you can look at this planet terrain generation modifier
https://www.simplerockets.com/CelestialBodies/View/ofj35b/SpiralClouds
You can use other noise type, different remap value, different strength/frequency and whatnot.
So basically first you need to add Get position set to Y (i believe), then the data flow goes to remap (curve) with the remap goes like sine wave or something. Then add the remap (curve) with a noise using basic arithmetic (A + B), this is for detail (you can add many noise, if you want, but you need to connect those noise with another basic arithmetic). After those two data were added, add clamp and color blend. Give all of those modifier an EnabledWithSymbols = CUBEMAP
+2 1.4 years agocongrats
+2 1.4 years agoJust asking if you still have some (if not all) celestial body that you have created during the old account era? either in your device or somewhere else.
+2 1.4 years ago@Zenithspeed i got that bug too, restarting the game and going straight to system making fix the problem for me
+2 1.6 years agoit's eardrum and windows bursting time
+2 1.7 years agoIf you're on Mobile, enable 'desktop site' on your browser and click download. It should redirect you to the game and wait for it to complete. If you're on PC, i believe the button already there and you can just click download i guess. Downloaded Celestial Body automatically saved and can be seen on PlanetStudio 'Load Planet'
+2 1.7 years agoYou can get it back by tweaking the link a bit. Example : https://www.simplerockets.com/Crafts/Best/0?d=36500
+2 1.8 years agoChange the 'd=365'
Cool
+2 1.8 years ago@BeastHunter It's compressed photo i think, sorry I don't have it
+2 2.0 years agothis video from deep space might help, pretty cool https://youtu.be/mqdz6RcgkK4 and pic from discord
+2 2.0 years agothat venus looks epic
+2 2.1 years agoYou need to copy the texture into SupportFiles, it might different for other device but for Android it goes 'Data > Android > com.jundroo.Simplerockets2 > files > UserData > CelestialDatabase > SupportFiles'. the other easier way is to download other planet with custom texture in it.
+2 2.2 years ago@BeastHunter Go to System editor > System properties (Thing where you can add names and description stuff) > scroll down > Star flare color. Also don't ping Pedro for help, he's busy doing Pedro stuff.
+2 2.2 years agocuz that would be very epic!!1!1!!1 (probably will break the bread economy in the process but idk)
+2 2.2 years ago@Ylias Maybe later if im feeling it, the last thing i did was revamping the pluto like planet, adding aurora, and tweaking some of the planet terrain a bit. Im planning to release the system before 1.0 and after the next update for some cool sun flare screenshot.
+2 2.3 years agoyes, go to Settings, Control, 3 Dots on the right up corner, Click "open Dev console", Type "PlanetStudio", Enjoy. Please note that Planet Studio aren't optimized for mobile devices
+2 2.3 years agoClouds on Taleria Lets gooooo!!!
+2 2.4 years agoIf you want to decrease the brightness of skybox go to Settings > Game > Flight > 'Star Brightness'. If you want to change the appearance of the original skybox you need to do a little bit of xml.
+2 2.5 years agoYeah they should update Droods. Maybe like adding Ragdolls or effect after being Accelerated too fast (G-Force) like Nausea, Unstable movement, or Just drop dead
+2 3.3 years ago@heitorM No, It was like system with bunch planet iirc. Just like today star system, but they have fixed position or something. Since back then there's no 'System' section, they just put it on mod (i think ESS also did that back then).
+1 one year agoYou can use really small celestial body and make both star/planet orbit that celestial body in same orbit. Or you can just make both star/planet have same size and one of them become the 'moon' of other star/planet.
+1 one year ago@AK5Z yeah, it's used for combining multiple cloud noise into one. Use 'debug visualize (data)' modifier to see how the noise would look like.
+1 1.2 years agoUpvote or you're clicking some button repeatedly
+1 1.2 years agoThis old craft is good even by today standard https://www.simplerockets.com/c/k7kEMU/NI-1S-PROXIMA
+1 1.3 years ago@Zenithspeed for questions number 2, according to chat ppt, the closest grayish-blue rock that earth have is Blue Schist, a type of metamorphic rock. Its grayish-blue coloration is primarily caused by the presence of the mineral glaucophane, which is rich in sodium and aluminum. Blue Schist typically forms under high-pressure, low-temperature conditions in subduction zones, where one tectonic plate is being pushed beneath another.
+1 1.3 years agoAnother answer is blue minerals or iron that have blue oxidation under specific condition.
you can play classic droo system by creating a new save and select "classic droo system" or something iirc. Also, old part are not lost, you can find them in website and save it through sub-assemblies
+1 1.3 years agocongrats
+1 1.4 years ago@Zenithspeed Not quite sure, for now im using those planet for screenshot flexing on discord.
+1 1.4 years ago@TheMakerOfThings danke, the storm technique you use on gas giant helped me a lot.
+1 1.4 years ago@JanusIndustries Stars, Asteroid, Planets, etc are made using the Celestial Body Editor. So the technique to make a star is same as making a planet or other celestial body, only star is larger and glows. Also though it's good to learn how to make a star on your own but using other user made star and examine how those are made greatly increase the understanding about star creation. So to simplify, use other people creation and learn from it.
+1 1.4 years agoMaking star is like making planet. You can download user made star and learn how to make one. Keep in mind other "stars" in multiple star system actually doesn't emit light to its planet. All planet light come from the central star only.
+1 1.4 years agogo to system editor > select juno system > swap stock droo with edited droo > save system > make new save file with edited juno system selected
+1 1.4 years agoOnly the central star emit light and every celestial body face the central star. But you can make the other star 'glow' by increasing the biome color intensity or emissiveness or terrain atmosphere "max color". I'd suggest you don't use the stock star template and use other player made star or make your own.
+1 1.5 years ago@MrCOPTY no rockets? :troll:
+1 1.5 years agochange the "d=365" in the link to above 365 days. for example :
+1 1.6 years agohttps://www.simplerockets.com/Crafts/Best/0?d=36500
Family photo
+1 1.7 years agobut still, the light is from central star
+1 1.8 years ago