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    @Starborn
    “vizzy love”? haha! good one

    +2 3.0 years ago
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    @YaMomzBox420
    yes
    people forget to upvote, no biggie

    +2 3.0 years ago
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    Hey @LieutenantSOT2, since you’re new here, I can tell you how to have realistic lighting. Go to settings > quality enable image effects, and turn on “High Dynamic Range”, this makes bright objects, such as the sun or a light or the reflection of the sun, have glare depending on if the rocket has a shiny appearance (silver, white, glow in the dark, etc)

    +2 3.2 years ago
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    why would you?

    wait that’s a dumb question…it’s for experiment right?

    also i don’t think you can block yourself-

    +1 10 months ago
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    which trick

    +1 11 months ago
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    it's not in the tinker panel

    +1 one year ago
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    google rocket images, try to replicate the image

    you can use fuel tanks as cubelike or cylindrical accessories

    strangely enough it can help to make the fuel tank have no texture and making your own with physical objects

    +1 one year ago
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    @AK5Z
    yes

    it's called a kitrinian (kitrini is greek for yellow) and it lives on trappist 1f

    +1 one year ago
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    @AK5Z
    because i love making aliens

    +1 one year ago
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    get into orbit around droo

    perform a gravity assist around luna or brigo, to accelerate fast enough to escape droo's gravity (optional, but more efficient)

    place a burn node along your spacecraft's heliocentric orbit

    the position and delta-v of the burn is highly dependent on your destination

    +1 one year ago
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    gravity = G x (m ÷ d²) FORMULA SIMPLIFIED FOR YOUR PURPOSES

    G is the universal gravitational constant (0.0000000000667430)
    m is the mass of the planet
    d is the radius of the planet
    gravity is the gravity of the planet in meters per second squared (m/s²)

    +1 one year ago
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    have the TWR be exactly 1 at all fuel levels (unless electric)

    to accomplish such a burdensome task:
    check thrust
    check weight
    the thrust must be slightly greater than the weight (because thrust and weight are basically the same and can be measured in newtons)
    atmosphere and chamber pressure and fuel type and engine type will affect thrust

    +1 1.1 years ago
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    @Gen3ralInterstel1ar
    important note

    NEVER USE EQUAL SIGNS WHEN COMPARING NON-INTEGERS

    universal for all programming languages (pretty sure)

    use the greater and less than signs when determining a range

    example if x < a and x > b then
    where x is the number to compare, a and b are min and max, respectively

    +1 1.1 years ago
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    use an if statement to determine if the angle of the hinge (slider value) is greater than and less than min and max variables

    if the hinge is floppy, you need to make a mechanism which limits the hinge, however it will disturb the physics

    +1 1.1 years ago
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    question 1 zenith should break the 5th wall
    question 2 that's pure osmium or rusted silver
    question 3 maybe

    +1 1.2 years ago
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    @LeMagicBaguette
    bruh you literally just need little boosters on the bottom of the capsule, like that one rocket that i can’t remember the name of

    +1 1.3 years ago
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    @JanusIndustries
    how brave of you

    +1 1.3 years ago
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    it is possible

    in juno, access to the part scaling tool, and increase pinch (not pitch)

    it should create a similar affect as shown in the screenshots

    +1 1.4 years ago
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    use the tinker panel to enlarge the part, then scale down the part (and vice versa for thinner inlets)

    but that probably wasn't the answer you were looking for

    +1 1.4 years ago
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    make a furry in a spacesuit before i do!!!

    +1 1.4 years ago
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    you need to save the changed planet, and the entire planetary system, as a fresh new universe

    +1 1.4 years ago
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    OMG I’VE BEEN WAITING FOREVER!

    THANK YOU DEVS!!!

    +1 1.4 years ago
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    spruce goose

    +1 1.5 years ago
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    spacebar, or use translation mode

    +1 1.5 years ago
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    pastel orange-pink

    +1 1.5 years ago
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    to get a mod onto juno, go to the simplerockets website > content > mods and find one that you want

    if you already have a mod, go to the juno game > menu > mods and you can enable/disable certain mods

    +1 1.5 years ago
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    yes pwease

    +1 1.5 years ago
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    i’ve experienced the same thing when i try to make custom engine bells 😭

    +1 1.5 years ago
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    Q/A

    @LeMagicBaguette

    42

    +1 1.5 years ago
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    how many times has the craft exploded during attempts to reach higher?
    what celestial object are you launching from?
    is the craft bursting from heat damage?

    if the craft is very close to the sun, it will increase heat so much that it can glow or explode

    +1 1.5 years ago
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    it’s a crying emoticon

    it should be common

    +1 1.6 years ago
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    T_T

    +1 1.6 years ago
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    hahaha! the game is not asking you to log in, it's telling you to access the devlog!

    the devlog is a database for the developers of a software (specifically juno) to see how the computer responded to input. it can show errors, warnings, and other information. it is for debugging purposes, and firing special commands to skip the computer to a certain string of code

    users of the software can sometimes access the devlog on certain software to help the developers debug it, but on juno you have to go to settings > controls > developer console

    make sure you keep juno open when you receive the "loading save failed! Check log for more info" error

    you should send a bug report after you check the log!

    +1 1.6 years ago
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    do it

    +1 1.6 years ago
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    did you check the log?

    +1 1.6 years ago
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    got it

    +1 1.6 years ago
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    1 blepágos (greek for “blue ice”)
    2 kratíres (greek for “craters”)
    3 ygráifaísteia (greek for “wet volcanoes”)
    4 chionómpala (greek for “snowball”)

    thanks

    +1 1.6 years ago
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    nice! i love the juice mission

    +1 1.6 years ago
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    delta v determines how fast your spacecraft can go just after you run out of fuel, gravity assists don’t affect delta v

    there is a tutorial on how to orbit, click the play button in the main menu and look for the orbit tutorial

    +1 1.6 years ago
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    copy nasa’s ideas

    and do more gravity assists

    +1 1.6 years ago
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    @Insanity
    i knew there was a button i just forgot how to describe it lol

    +1 1.6 years ago
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    make sure the thrust to weight ratio (TWR) is above 1

    a TWR less than 1 will result in being not having enough thrust for liftoff

    +1 1.7 years ago
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    it should not drain fuel on 0 throttle, unless a fuel tank is decoupled by an interstage

    +1 1.7 years ago
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    well, fuel isn't weightless or massless, and removing some fuel after stage 1 will make the craft lighter and shift its center of mass

    the editor is calculating the mass/center of mass the exact moment the stage changed, which at that moment you would have probably spent some if not all of the fuel available in that stage

    +1 1.7 years ago
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    so you're trying to make an automated burn using vizzy instead of using an already built-in maneuver node planner?

    +1 1.7 years ago
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    insert your custom image into simplerockets 2 > userdata > photolibrary > images

    +1 1.7 years ago
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    it is okay to delete the projects, start fresh, since they helped your skills launch into space

    +1 1.7 years ago
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    remember to say @CloakPin so he can get pinged

    +1 1.7 years ago