Yeah cause as far as the games concerned, it’s not two craft but one! I’m not aware of anyway to override this condition unless you wanna launch them separately and dock them in orbit.
Well the measurable atmosphere (where the gauge in the info panel begins to register at 0.01 m/g) is around 78,200 meters! You can verify this by observing a craft on reentry
……
But there is definitely still atmosphere above that point (observable through orbital decay that happens to objects around Droo). Ive observed orbital decay on satellites up to at least 730 km as well as what seem to be slight changes in an orbit once a craft gets 1200-1000 km from Droo. Once a craft is above 2000 km it seems all atmospheric effects cease.
Yeah …. No. In my experience “validating game files” ALWAYS screws up custom planetary systems!
……
So now you have to find all the planets that were in that system and redownload them from the site.
Some of the planet files are missing. Was it a custom system? Did you try “validating game files.
…….
Try re-downloading the exact planets and associated files that were part of the planetary system. If they’re no longer available … well you basically screwed.
I'll assume you mean how do you get it so there's a different number of panels in the different rows!
.........
it's done in the tinker panel. "edit hidden properties" "solarPanelAray" then the line "RowSizeOverride". By default it will be -1 -1 -1 -1. just enter the dimensions (number of panels) you want for each row.
Well most solar panels would not stand up to the heat of visiting the inner planets. They had to engineer some very particular parts for the Mariner probes that were sent to Venus and Mercury to stand up to the thermal conditions.
https://www.simplerockets.com/c/N2S0SV/Interplanetary-Transfer-Window-Calculator-Version-2
………
If you put that chip onto a satellite you keep in orbit all you have to do is target the planet you’re interested in and press “1” I believe. It’ll tell you how far ahead the window is and even time warp you there if you want (or you can just check it occasionally while you do other missions)
……….
I have a degree in mathematics but I still use this all the time lol
I'd heard about this "name change" but too date I had not even found where this new name was even posted at (prolly on some mobile download site where I'd never see it). Sounds like basically a free demo version of the game which isn't a bad idea.
They posted a topic (that's now been removed) calling for PLZ (whatever the screen name is) be banned for some reason. I dunno I don't really pay that much attention to what those two do (if they even are separate persons which I kinda doubt) but when I saw that topic I sort of suspected this would be the result.
oh man I did that once lololol. Except I knocked the whole drivers side view mirror off. To this day I still think maybe it was already broken long before I walked by cause it just seemed to pop right off man! I mean I felt when I bumped into it but it didn't hurt or anything (would think anything solidly attached to a car would cause a good deal of pain running into it and breaking it off).
I thought maybe you just wanted it as a starting reference point (like 80 MPH = 179 KPH). I had to do the same to make sure my parachutes were landing my droods at a decent speed (cause I really wasn't sure if 10 m/s was fast or slow!) But once you start working in metric you will start thinking in metric for the game.
I took the 100 MT reference as a "nuclear" joke! I mean that would be 100,000,000 tons when even a big rocket might lift 100-200 tons so, in other words so cartoonishly big it must of been a joke! I have made some rockets that lift 30 tons others that can lift 50-60 tons if needed but no expectations of going higher then that.
@PZLAgencies yeah you have to place a command unit of some kind on the stage to do that. I'm guessing most players prolly don't do that and/or just delete any spent stages in "resume flight" menu. I just play it with a bit more realism.
Yeah Career mode feels very very basic to me right now. I could easily list off another 30 or 40 additional contract ideas to insert into a career game (in fact some of them like "station resupply" are written in game files as placeholders). I sometimes wonder if they bit off a bit more then they could chew, or perhaps they're working on a metric crap ton of new content right now and will unveil it all in a giant big update later (rather then piece by piece as the did earlier this year).
Any crafts with tinkerd parts won't be allowed in a career game! Also it's possible a craft may contain parts or settings you have not yet unlocked. Either one will prevent some craft from being used in a career game.
I deorbit or dispose of all my stages manually (just to make it feel more real). I'm sure speed is a factor cause all of my stages disposed of by slamming them into Luna catastrophically explode (except the one time a command chip survived and 'bounced' back into orbit). But the stages I deorbit into Droo's atmosphere ... most of em burn up but ever so often one survives reentry (at least partially) with varying results. Either broken into multiple pieces or mostly intact with only the part that impacted first exploding. The stages that survive atmospheric reentry are definitely moving a lot slower (and even continue slowing down after maximum heating).
Unfortunately that's just not true! Plenty of examples of rocket debris surviving reentry and ground impact. It's usually crumpled all to hell (which the game can't display) but it's not always obliterated into a billion pieces.
Actually you just have end up with the command unit within the landing circle! You can bounce the craft a few time and have parts break off just so long as your command disc/chip survives and eventually comes to rest within the target. I know because that’s about how my landing went!
Juno is actually a theoretical class of stars that has not yet been observed because the universe is not old enough for them to exist yet (similar to a black dwarf).
Wikipedia at least suggest that simulations predicting this star class ended up with surface temps. around 8600 Kelvin.
Well "disabling" the port will skip the "docking" status but .... since you are using the port for a function it wasn't designed for (a canon) this might not work! Maybe if you reduce the magnetic strength but who knows!
yep checked it out! You can "disable" the docking port to undock (without that annoying tendency to re-dock) then just reenable the port and dock with another port!
Ok I think what you are referring to is when you select a docking port and click "undock". The craft will separate (the status will read "undocking") and often separate a bit but then be drawn back in and re-dock. This was so annoying to me I stopped "undocking" quite some time ago. Instead try selecting one of the ports connected and just disable one of those ports by clicking the on/off switch in the window that pops up. The craft will separate and not be drawn back together. I assume if you wanna redock another craft or to another port all you have to do is then turn the disabled port back on.
Actually it's still in the game! just not available on the parts lists! I have some older craft that still have them (used for adding detail on satellites)
Probably not as there's not very many videos out there! I posted an example part of what I was describing titled "LM Housing Example". It won't be the size you need but will give you an idea how to configure it sort of by dissecting it!
Look at the games stock Simple Beast for how to do it, it just takes some creative use of the parts attachment points and carful placement of some fairings.
Some were speculating that it could be going super nova 2 years ago as well. I suspect those rumors will persist every year from now till it does (assuming we are still around when it does)
Well I don't know anything about the planes really but, I can tell ya it'll prolly go a lot smoother if you upload the craft so anyone jumping in to help can see it and see whats not working right, See the design issues.
Yeah! it's gonna be marginally better than having to rebuild all the parts. But still better I guess. You could operate under the assumption that ANY "version" number that's not equal to "VersionLast" will cause issues, then check all parts! But prolly worth noting this is not a better work around then having the ability to just "update all parts to current version" (if that were an option available). Just the best option available at this time!
Sorry it's "Version" then "VersionLast" ..... and it's on multiple pages but most are all same except on one page. Basically just want to make sure "Version" is the same as "versionLast"
Yeah I'm trying to figure out why you would want it to NOT gimble. I assume the example bellow makes use of the tinker panel and probably still has the added weight of gimbles even when not gimbling. So what would be the advantage?
Do they even use battery?
one year agoThat’s prolly the best/easiest option! Or go with an Apollo command/lunar module configuration where you dock after orbit. Thays also very doable!
1.1 years agoYeah cause as far as the games concerned, it’s not two craft but one! I’m not aware of anyway to override this condition unless you wanna launch them separately and dock them in orbit.
1.1 years agoWell the measurable atmosphere (where the gauge in the info panel begins to register at 0.01 m/g) is around 78,200 meters! You can verify this by observing a craft on reentry
1.1 years ago……
But there is definitely still atmosphere above that point (observable through orbital decay that happens to objects around Droo). Ive observed orbital decay on satellites up to at least 730 km as well as what seem to be slight changes in an orbit once a craft gets 1200-1000 km from Droo. Once a craft is above 2000 km it seems all atmospheric effects cease.
Yeah …. No. In my experience “validating game files” ALWAYS screws up custom planetary systems!
1.1 years ago……
So now you have to find all the planets that were in that system and redownload them from the site.
Some of the planet files are missing. Was it a custom system? Did you try “validating game files.
1.1 years ago…….
Try re-downloading the exact planets and associated files that were part of the planetary system. If they’re no longer available … well you basically screwed.
I'll assume you mean how do you get it so there's a different number of panels in the different rows!
1.2 years ago.........
it's done in the tinker panel. "edit hidden properties" "solarPanelAray" then the line "RowSizeOverride". By default it will be -1 -1 -1 -1. just enter the dimensions (number of panels) you want for each row.
https://www.reddit.com/r/EliteDangerous/comments/6g0khb/lazymansgoldilockszonechartnowwith100less/
1.2 years ago………
Also maybe worth a look
Well most solar panels would not stand up to the heat of visiting the inner planets. They had to engineer some very particular parts for the Mariner probes that were sent to Venus and Mercury to stand up to the thermal conditions.
1.2 years agohttps://www.simplerockets.com/c/N2S0SV/Interplanetary-Transfer-Window-Calculator-Version-2
1.2 years ago………
If you put that chip onto a satellite you keep in orbit all you have to do is target the planet you’re interested in and press “1” I believe. It’ll tell you how far ahead the window is and even time warp you there if you want (or you can just check it occasionally while you do other missions)
……….
I have a degree in mathematics but I still use this all the time lol
What's this all about ....
1.2 years agoI'd heard about this "name change" but too date I had not even found where this new name was even posted at (prolly on some mobile download site where I'd never see it). Sounds like basically a free demo version of the game which isn't a bad idea.
1.2 years agoThey posted a topic (that's now been removed) calling for PLZ (whatever the screen name is) be banned for some reason. I dunno I don't really pay that much attention to what those two do (if they even are separate persons which I kinda doubt) but when I saw that topic I sort of suspected this would be the result.
1.2 years agoStart with a round root then uses the parts shape tool an set all corners to 0
Sorry, someone put a gun to my head and made me type this!
1.2 years agoThey said they’ll tell us about that, maybe as soon as this week
1.2 years agooh man I did that once lololol. Except I knocked the whole drivers side view mirror off. To this day I still think maybe it was already broken long before I walked by cause it just seemed to pop right off man! I mean I felt when I bumped into it but it didn't hurt or anything (would think anything solidly attached to a car would cause a good deal of pain running into it and breaking it off).
1.3 years agoI thought maybe you just wanted it as a starting reference point (like 80 MPH = 179 KPH). I had to do the same to make sure my parachutes were landing my droods at a decent speed (cause I really wasn't sure if 10 m/s was fast or slow!) But once you start working in metric you will start thinking in metric for the game.
1.3 years ago@RudimentaryCheezit EXACTLY! Lol
1.3 years agoI took the 100 MT reference as a "nuclear" joke! I mean that would be 100,000,000 tons when even a big rocket might lift 100-200 tons so, in other words so cartoonishly big it must of been a joke! I have made some rockets that lift 30 tons others that can lift 50-60 tons if needed but no expectations of going higher then that.
1.3 years ago@PZLAgencies yeah you have to place a command unit of some kind on the stage to do that. I'm guessing most players prolly don't do that and/or just delete any spent stages in "resume flight" menu. I just play it with a bit more realism.
1.3 years agoYeah Career mode feels very very basic to me right now. I could easily list off another 30 or 40 additional contract ideas to insert into a career game (in fact some of them like "station resupply" are written in game files as placeholders). I sometimes wonder if they bit off a bit more then they could chew, or perhaps they're working on a metric crap ton of new content right now and will unveil it all in a giant big update later (rather then piece by piece as the did earlier this year).
1.3 years agoAny crafts with tinkerd parts won't be allowed in a career game! Also it's possible a craft may contain parts or settings you have not yet unlocked. Either one will prevent some craft from being used in a career game.
1.3 years agoThere’s prolly a way to do so in the game files. Certainly you can change astronaut names and craft names in there so…
1.3 years agoGood thing my birthday’s NYE! I’m used to getting late Xmas presents as birthday presents!
1.3 years agoI deorbit or dispose of all my stages manually (just to make it feel more real). I'm sure speed is a factor cause all of my stages disposed of by slamming them into Luna catastrophically explode (except the one time a command chip survived and 'bounced' back into orbit). But the stages I deorbit into Droo's atmosphere ... most of em burn up but ever so often one survives reentry (at least partially) with varying results. Either broken into multiple pieces or mostly intact with only the part that impacted first exploding. The stages that survive atmospheric reentry are definitely moving a lot slower (and even continue slowing down after maximum heating).
1.3 years agoUnfortunately that's just not true! Plenty of examples of rocket debris surviving reentry and ground impact. It's usually crumpled all to hell (which the game can't display) but it's not always obliterated into a billion pieces.
1.3 years agoWhy would need a program for that? All you have to do is click on that single engine and view it's thrust in the pop-up part window!
1.3 years agoActually you just have end up with the command unit within the landing circle! You can bounce the craft a few time and have parts break off just so long as your command disc/chip survives and eventually comes to rest within the target. I know because that’s about how my landing went!
1.3 years agoBecause they sucked!
1.4 years agoJuno is actually a theoretical class of stars that has not yet been observed because the universe is not old enough for them to exist yet (similar to a black dwarf).
Wikipedia at least suggest that simulations predicting this star class ended up with surface temps. around 8600 Kelvin.
1.4 years agoI think you mean "Million Meters" .... as I'm not sure how much a mega meter is (other then it is smaller then a gigantic meter)
1.4 years agoWell "disabling" the port will skip the "docking" status but .... since you are using the port for a function it wasn't designed for (a canon) this might not work! Maybe if you reduce the magnetic strength but who knows!
1.5 years agoyep checked it out! You can "disable" the docking port to undock (without that annoying tendency to re-dock) then just reenable the port and dock with another port!
1.5 years agoOk I think what you are referring to is when you select a docking port and click "undock". The craft will separate (the status will read "undocking") and often separate a bit but then be drawn back in and re-dock. This was so annoying to me I stopped "undocking" quite some time ago. Instead try selecting one of the ports connected and just disable one of those ports by clicking the on/off switch in the window that pops up. The craft will separate and not be drawn back together. I assume if you wanna redock another craft or to another port all you have to do is then turn the disabled port back on.
1.5 years agoThis is confusing, not even sure I know what you are talking about. Might just be me but please describe what "undocking status" is
1.5 years agoYou jump off of something and hope it's not to high.
1.5 years agoActually it's still in the game! just not available on the parts lists! I have some older craft that still have them (used for adding detail on satellites)
1.7 years agoDude we paid like 12 bucks! I've paid more cold quarter pounders with cheese for god's sake!
1.8 years agoProbably not as there's not very many videos out there! I posted an example part of what I was describing titled "LM Housing Example". It won't be the size you need but will give you an idea how to configure it sort of by dissecting it!
2.1 years agoLook at the games stock Simple Beast for how to do it, it just takes some creative use of the parts attachment points and carful placement of some fairings.
2.1 years agoSome were speculating that it could be going super nova 2 years ago as well. I suspect those rumors will persist every year from now till it does (assuming we are still around when it does)
2.1 years agoI can say I've heard of a few players that had this occur so you're not alone there!
2.1 years agoYes use an engine! Just attach to the "surface" of a fuel tank!
2.1 years agoWell I don't know anything about the planes really but, I can tell ya it'll prolly go a lot smoother if you upload the craft so anyone jumping in to help can see it and see whats not working right, See the design issues.
2.1 years agoquestion would be what data you want to get rid of? Some data will stick around if using Steam! (Steam cloud data)
2.1 years agoYeah! it's gonna be marginally better than having to rebuild all the parts. But still better I guess. You could operate under the assumption that ANY "version" number that's not equal to "VersionLast" will cause issues, then check all parts! But prolly worth noting this is not a better work around then having the ability to just "update all parts to current version" (if that were an option available). Just the best option available at this time!
2.1 years agoSorry it's "Version" then "VersionLast" ..... and it's on multiple pages but most are all same except on one page. Basically just want to make sure "Version" is the same as "versionLast"
2.1 years agoYeah I'm trying to figure out why you would want it to NOT gimble. I assume the example bellow makes use of the tinker panel and probably still has the added weight of gimbles even when not gimbling. So what would be the advantage?
2.1 years agoHelp with what!
2.1 years agoJust fly it like tutorial orbital craft but keep burning till you reach orbit. Should come in just under 5 minutes.
2.1 years ago