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    Yh I'm really waiting on that 1.1 update

    1.5 years ago
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    If you want to use if blocks, you need to put the whole thing in a while true loop

    1.6 years ago
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    @Zenithspeed you need to use wail until blocks instead of the if blocks

    1.6 years ago
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    @AngryScientist is cool. You learn by asking

    +1 1.6 years ago
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    @AngryScientist gotta unlock and use a different launch pad

    +1 1.6 years ago
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    @mundindel on PC you have to copy the craft link, then in the in game designer, press ctrl + v.

    1.6 years ago
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    They adjusted it to make it easier for new players, so there's a massive margin of error. It's wayy too big so this isn't a bug

    1.6 years ago
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    -Payloads can't be touching panels. They need a lot of space between them and walls or they'll fall out
    -Haven't found a work around for the village camera yet. But I find using orbit aligned (birds eye view) sometimes helps
    -Blocks are very primitive. You can't resize them, change their dimensions etc. They're basically useless in campaign mode

    disabling Auto Rotate Parts also quietly disables surface attachment - is it expected ?

    This sounds like a bug

    It's annoying getting even a usable car. I made a cargo truck for contracts. It works perfectly in desert, but in mountains you need to be careful.
    https://www.simplerockets.com/c/8PK6N2/Cargo-Truck-for-Contracts

    I don't have tips for cars and made the truck mostly from trial and error

    1.6 years ago
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    @Mostly Thanks, but it just leads to a video of a guy with orange hair and shiny shoes? I think you got the wrong link

    +1 1.6 years ago
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    Upcoming update link doesn't work :(

    1.6 years ago
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    @Jonstorm Yes, to use career mode crafts, the need to be made after career mode released because the fuselage was updates. What I meant by download a craft is, there are crafts that people have made for career that auto land on the droneship. I've seen one on discord server.

    Those problems with the plane all sound like the plane is unstable. As for the wobble, it's probably the autopilot, but idk how to get it to stop the wobble.

    The career missions are designed to teach you passively, but I agree, they don't have good tutorials.

    +1 1.7 years ago
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    @Jonstorm

    you can't launch them in Career Mode, only in sandbox mode.

    What do you mean? I'm able to do that

    They won't turn smoothly, you have to roll them and then pull them up in a series of jerks

    Are you talking about the yaw? When you roll and then pull up, does your craft roll back to level flight?
    I'll check the stock craft out when I get home

    +1 1.7 years ago
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    Please do it. I want to see

    1.7 years ago
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    Imo it makes sense. Being able to land in a specific spot is a difficult task, but not an impossible one. Using Vizzy makes it easier but it's doable by hand for those who want to try. If you really want to pass the mission, you can download someone else's rocket that uses Vizzy to automatically land on the drone ship.

    Yes some of the flying mission checkpoints are hard and I use slow motion for it. But if your plane is hard to fly, it's most likely your plane that's the issue

    +3 1.7 years ago
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    As an Introvert, I hardly have any friends/pals and I'm not really comfortable talking with people
    Consequences of the industrial revolution
    Good luck and hope you cure yourself of this

    +1 1.7 years ago
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    @Toinkove thanks

    1.7 years ago
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    Completely agree checkpoint 7/8 is hard, even with slow mo + lock to target.
    Also, most of the sat missions are dry like, you launch a satellite into orbit and that's it, nothing more to do with that particular satellite.
    @Toinkove Where can I find the game files for missions?

    +1 1.7 years ago
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    I don't believe you can. Unless they added it in a recent update

    1.7 years ago
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    Why hello

    +1 1.8 years ago
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    @Zenithspeed idk but sounds like you had to fire yourself for mismanagement of company funds

    +1 1.8 years ago
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    Signing bonus is the money you get when you accept the contract. It's usually 20% of the total contract reward, and you get it straight away.
    Reward is the money you get after you complete the contract. It's 4x more than the signing bonus.
    I think the only ways to fail a contract is to either go past the deadline or cancel the contract.
    If you launch a rocket for the contract and it blows up, the contract doesn't fail, and you can retry it

    +2 1.8 years ago
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    You can also rotate the part to the correct orientation, moving it near where you want it, then selecting the top of the tank and it should automatically connect the top to the nearest capsule connection

    1.9 years ago
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    Nice. Really hated the old name

    1.9 years ago
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    Career mode's been moved to "completed" on the roadmap!
    <br>
    @AtlasSP
    @Onoob1
    Community translation is 2nd highest on the road map so it should be coming soon

    1.9 years ago
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    @Airdead what game are you going to play to replace this software?

    +1 1.9 years ago
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    My brother's friend dobe done told me the same dam thing my mam. Man.
    You know what I told it? I say I say I say zumba big boy. Propellers are the way. Talk about zoom. Ba.
    It's all about angle of attack baby these wizard eyes see all the demons

    1.9 years ago
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    Shipping container transportation missions will be fun. I hope they add a winch or tether part

    2.1 years ago
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    @DragoranosSR2 the posts says "a few months"

    2.1 years ago
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    Imagine the comments if the name had changed

    +1 2.3 years ago
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    What about the control surfaces? Which developer would you have stop working on clouds, which discord voted over campaign mode, to work on your idea

    2.5 years ago
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    Transparent. It's do fast you can't see it

    +3 2.5 years ago
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    @ImWorld Hey that's a great idea and I think the devs should start working on it immediately. Maybe you could make a suggestion post about it and try pinging all the devs there?

    +2 2.6 years ago
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    Tinkel panel no more
    Tech tree?

    +1 2.7 years ago
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    @DrexxVolv I postponed this project 6 months ago due to work. I'll work on it one day.

    2.8 years ago
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    Merry Christmas!

    +2 2.9 years ago
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    @MasterOfNone There is. The mobile base/vehicle at the top.

    3.0 years ago
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    As a work around, you can XML scale the X and Z value to be bigger, like 2, then downsize the inlet. The front section will be !thicker

    3.2 years ago
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    Out of curiosity, what are you using this for?
    I remember doing the maths on something like this but more complicated, and it turned out horribly because Lat,Long are angles.

    3.2 years ago
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    Small note: You can XML edit the inlet to be hollow like the fuselage. I can't remember how from the top of my head, but I'll update this comment once I remember.

    3.2 years ago
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    @RamenNoodlesXVII Press C if you are on PC. On mobile, I'm not sure.

    3.2 years ago
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    It seems you need to connect the shell as well, which you can find in the connection menu.

    3.2 years ago
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    Very comprehensive. I didn't think about low COMs creating roll instability.

    3.2 years ago
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    I tried plugging in my joystick and that didn't have support, nor are there options to customise it in game, so presumably a yoke setup wouldn't work either.

    3.2 years ago
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    How do you use the fuel Utilisation feature? It's defaulted to -1, and if I set it to 1, it doubles the fuel. Nothing else (other than 0) works.

    3.2 years ago
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    @DrexxVolv Oop, I've reuploaded the link.
    Regarding progress, I haven't been playing SR2 much recently. It might take a few months to finish.

    3.3 years ago
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    @Passion I see. That's a good idea. I should later try working on something like that.

    3.3 years ago
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    @Passion Apologies for the late reply; I didn't see your notification, it may have been buried in all the others.

    There appears to be a way to take keyboard input via a special input field that passes that as user input directly to the vizzy

    May I know what block/command you are taking about?

    Given by the complexity of the vizzy program required to establish minimal communication and that I did not find a way to back that script up I won’t be perusing this way any longer.

    That's a shame. I just wrote a tesseract script that tracks Discord activity, and I can see your problems; sometimes tesseract doesn't recognise the characters properly, but I used checks (a bit like yours) to make it more accurate.

    3.3 years ago
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    @DrexxVolv I'll add it to the list. I need to redo the place names since the new Droo came out.

    3.3 years ago
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    Alrgiht, just wait a few months and you can flick all the switches to your heart's desire.

    3.3 years ago