I'm sorry about that. This was a bug I introduced in 1.2.108, but it's fixed now in 1.2.109. It causes your settings to revert to their defaults, but it shouldn't cause any other issues. You will need to reload your game from Menu. Sorry for the scare!
If you can't download crafts on mobile, this probably means that your browser is set to request the desktop version of the site. I didn't expect many players to have this problem, but I've had a few complaints about removing the button, so I've put it back.
@Thebestofus SPVR is coming out later this year for Quest and Steam, but we don't have an exact release date yet. Glad to hear you have been enjoying our games! Maybe someday we should work on SimplePhysics 2?
@MOXMAKER You can't use self-made objects, but objects can be scaled in Planet Studio now and you can build up more complex objects using a hierarchy of simpler objects. We have also added two new basic objects: The Concrete Cube and Concrete Cylinder that can have their color customized.
You can now EVA an astronaut by clicking on them, instead of only via the crew-compartment (chair/cockpit/etc.)
Added button to menu panel in designer to change the launch location.
Fixed bug where interacting with MFDs via an FPS camera would result in jerky inconsistent results.
Fixed issue in PlanetStudio System Editor where if you close the info panel for planets you can no-longer reopen it (it opens every time a planet is clicked).
Thanks, @pedro16797 for the suggestion on how to rearrange the navigation links at the top of the page! I think it looks a lot better now! What does everyone else think?
@AnotherFireFox I missed your previous comment, sorry about that. I was wrong, actually NozzleRadius is used in flight calculations to calculate exit area. NozzleLength is not. It's only used in mass calculation. The game does not detect mesh and auto-calculate dimensions. There is a script that we attach to rocket engine parts, EngineComponentScript, that defines the size of the mesh that is used to calculate collider dimensions. Sorry about that. I should have looked more closely last time.
Unfortunately, this build is taking exceedingly long for Apple to review. The build for TestFlight has been Waiting for Review for 8 days now. Normally they review the builds in 2-3 days.
@crowxe Ah, I see. Vectors should return their magnitude when used in operations that are expecting numbers, so if that wasn't happening then I would consider that a bug. If you still have any examples of it not working like that then I would be interested to see those so I can do what I can to fix them before the update comes out.
You should be able to set callFormat=“gamma” and it should show up in the custom expressions panel. If it doesn’t send me the program XML and I will investigate sometime over the winter break.
It's because they are beta crafts. Those are hidden by default to people who are not in the beta. When the update is released, I will remove the beta flag from those crafts.
@pedro16797 I added some additional stuff to the main post. I do plan to include basic math functions and operators. Part interaction is definitely something I would like to consider. Good ideas, thanks!
@swope I currently have user-defined variables and control flow via if, else, and repeat instructions. Arrays are not on the list (hehe), but I agree those would be nice. Custom functions are a stretch goal of mine, hopefully I will have enough time to get to those.
@RDasher No node editing in Vizzy. It's taking more of an instruction "stacking" approach, but it will still allow expressions to be embedded in other expressions like in Scratch. My stretch goal is to get custom functions with local variables implemented, which would allow for recursion.
Would it be possible to submit a bug report from within the game? I know that would be quite tricky if you can't read the text. Otherwise, yes please upload some screenshots and also can you upload your log file? You can find it here:
@SupremeDorian His account has access to the beta, so if he installs it on your device and leaves his account logged in then I suppose that would work. But, that's a lot of trust! I don't know that I would trust my brother that much!
@Ehelium2 An iOS device with 2GB of RAM should run the game fine. Even the iPhone 6 actually runs the game fairly well, but since it only has 1GB of RAM, it usually crashes because it runs out of memory. Android has the opposite problem where older devices don't run the game quite as well, but they have loads of extra RAM.
@Mod I was wondering if anybody would notice that. The Start Streaming button is right next to the Start Recording button...who designed that! At least throw up a confirmation dialog, OBS!
@Mousewithamachinegun123 That's correct
+1 10 months agoI'm sorry about that. This was a bug I introduced in 1.2.108, but it's fixed now in 1.2.109. It causes your settings to revert to their defaults, but it shouldn't cause any other issues. You will need to reload your game from Menu. Sorry for the scare!
+1 1.1 years ago@FoxtrotTheSergal :D
+1 1.4 years agoIf you can't download crafts on mobile, this probably means that your browser is set to request the desktop version of the site. I didn't expect many players to have this problem, but I've had a few complaints about removing the button, so I've put it back.
+1 1.9 years ago@DrooMulticompany Does restarting your device help prevent the crashing?
+1 2.1 years ago@omna One of the changes we made in the last update is for Vizzy to require electricity so your craft is probably running out of batteries.
+1 2.6 years agoVersion 0.9.802 was released today and it includes some additional bug fixes.
+1 3.2 years ago@Hannah1212 What is wrong with Funky Trees on mobile?
+1 3.2 years ago@Thebestofus SPVR is coming out later this year for Quest and Steam, but we don't have an exact release date yet. Glad to hear you have been enjoying our games! Maybe someday we should work on SimplePhysics 2?
+1 3.2 years ago@KellyNyanbinary okay, give the iOS beta link another try. It should be working now.
+1 3.3 years ago@ItsMeIshaan There's no answer to that question. It depends on the person and what they are interested in.
+1 3.3 years ago@SupremeDorian It's just me for a bit, but other people will join me as the workloads shift.
+1 3.3 years ago@MOXMAKER You can't use self-made objects, but objects can be scaled in Planet Studio now and you can build up more complex objects using a hierarchy of simpler objects. We have also added two new basic objects: The Concrete Cube and Concrete Cylinder that can have their color customized.
+1 3.8 years agoJust released a small update today: v0.9.508:
@Frssb Sorry, but there's nothing in this update about docking. What do you find most difficult about docking?
+1 4.1 years ago@Athing No, the nav sphere will remain.
+1 4.5 years agoIt is undecided at this time if we will fully support Planet Studio on mobile, but it is currently not supported.
+1 4.5 years agoThanks, @pedro16797 for the suggestion on how to rearrange the navigation links at the top of the page! I think it looks a lot better now! What does everyone else think?
+1 4.6 years ago@SupremeDorian whoops! Thanks!
+1 4.6 years ago@sflanker We're using Unity's cross product function and Unity uses the left-hand rule.
+1 4.7 years ago@AnotherFireFox I missed your previous comment, sorry about that. I was wrong, actually NozzleRadius is used in flight calculations to calculate exit area. NozzleLength is not. It's only used in mass calculation. The game does not detect mesh and auto-calculate dimensions. There is a script that we attach to rocket engine parts, EngineComponentScript, that defines the size of the mesh that is used to calculate collider dimensions. Sorry about that. I should have looked more closely last time.
+1 4.7 years ago@AnotherFireFox they are extrapolated. It’s a bit more complicated.
+1 4.7 years ago@AnotherFireFox Make a suggestion post and we'll get to it when we can.
+1 4.7 years ago@plane918273645 @MarioG These should be fixed in the next update. Thanks for letting us know!
+1 4.7 years agoUnfortunately, this build is taking exceedingly long for Apple to review. The build for TestFlight has been Waiting for Review for 8 days now. Normally they review the builds in 2-3 days.
+1 4.7 years agoYes, craft solar position is the same as craft position + craft planet's solar position.
+1 4.8 years ago@crowxe Ah, I see. Vectors should return their magnitude when used in operations that are expecting numbers, so if that wasn't happening then I would consider that a bug. If you still have any examples of it not working like that then I would be interested to see those so I can do what I can to fix them before the update comes out.
+1 4.8 years ago@pedro16797 Thanks, it will be fixed in the next update.
+1 4.8 years ago@pedro16797 @swope Thanks for the feedback. Velocity -> Acceleration is in PCI coordinates as well.
+1 4.8 years agoYou should be able to set callFormat=“gamma” and it should show up in the custom expressions panel. If it doesn’t send me the program XML and I will investigate sometime over the winter break.
+1 4.9 years ago@MetalNickA We are planning to release this update this week.
+1 4.9 years ago@DPSAircraft Good feedback, thank you.
+1 4.9 years agoIt's because they are beta crafts. Those are hidden by default to people who are not in the beta. When the update is released, I will remove the beta flag from those crafts.
+1 4.9 years ago@RogueVest12 Did you purchase SimpleRockets 2 from Google Play?
+1 5.0 years ago@pedro16797 I added some additional stuff to the main post. I do plan to include basic math functions and operators. Part interaction is definitely something I would like to consider. Good ideas, thanks!
+1 5.1 years agoVery interesting suggestion, @pedro16797.
+1 5.1 years ago@swope I currently have user-defined variables and control flow via if, else, and repeat instructions. Arrays are not on the list (hehe), but I agree those would be nice. Custom functions are a stretch goal of mine, hopefully I will have enough time to get to those.
+1 5.1 years ago@RDasher No node editing in Vizzy. It's taking more of an instruction "stacking" approach, but it will still allow expressions to be embedded in other expressions like in Scratch. My stretch goal is to get custom functions with local variables implemented, which would allow for recursion.
+1 5.1 years agoWould it be possible to submit a bug report from within the game? I know that would be quite tricky if you can't read the text. Otherwise, yes please upload some screenshots and also can you upload your log file? You can find it here:
~/Library/Application Support/com.jundroo.SimpleRockets2/
Or here:
+1 5.2 years ago~/Library/Logs/Unity/Player.log
@KraZIvan @yopo @ComposerFreak @Roswell We don't have an s-pen at the office. Does SR2 work with your s-pen?
+1 5.2 years ago@AstronautPlanes I just sent the Android email now.
+1 5.3 years ago@kerothehero yes
+1 5.3 years ago@kerothehero CTRL+A, CTRL+C, CTRL+V is what the selection process turned out to be.
+1 5.3 years ago@SupremeDorian His account has access to the beta, so if he installs it on your device and leaves his account logged in then I suppose that would work. But, that's a lot of trust! I don't know that I would trust my brother that much!
+1 5.3 years ago@McDuetchVan Something like this should do the trick:
+1 5.3 years ago@Ehelium2 An iOS device with 2GB of RAM should run the game fine. Even the iPhone 6 actually runs the game fairly well, but since it only has 1GB of RAM, it usually crashes because it runs out of memory. Android has the opposite problem where older devices don't run the game quite as well, but they have loads of extra RAM.
+1 5.3 years agoIt's a tough problem to solve. The bug report is here. Make sure you upvote it so you'll get a notification when we fix it.
+1 5.3 years agoThanks!
+1 5.6 years ago@Mod I feel honored!
+1 5.6 years ago@Mod I was wondering if anybody would notice that. The Start Streaming button is right next to the Start Recording button...who designed that! At least throw up a confirmation dialog, OBS!
+1 5.6 years ago