@SamTheFox but even when copying NASA, by making something like a Saturn v, even when accurately scales and made, it will barley have enough to get into earth orbit, if not failing to do even that.
It wouldn’t be to difficult though, the KSP mod of parallax 2.0 released recently, and it has A LOT of ground scatter, and you don’t even need a strong device to run it. Still however, Jundroo would still have settings for ground scatter, because it probably could cause lag @Zenithspeed
Yeah, it seems a lot of fun… However, I have a critic with a the moon of a featured planet called gurdama. The moons current name is ‘donk’, a placeholder name, it showed a brief picture and they say gurdama is trying to show what earth looked like 4 billion years ago. The moon ‘donk’ was just recently captured, like earth at the time, however, it looks a lot like the moon right now, and the moon in the real world, was covered in lava, and was a very hellish place to live, this was how the lunar Maria was formed. Donk looked nothing like this, and I feel it is very innacurate. @Gen3ralInterstel1ar
The only major update I got since first install was the very recent brittle rockets, also I did technically do this after my I.pad killed itself @TronicOrbital
I suggest you scatter detail to the surface of planets like KSP 2 plans to have, examples being, a bunch of dark, jagged rocks on Luna, and trees on droo. It can add a new level of gameplay, and in my humble opinion makes planets/moons look much much nicer on the surface.
KSP is more about the gameplay, with a campaign and science mode to progress through. SR2 is a better simulator, with stunning graphics, and a slight edge in physics modeling. Also SR2 is cheaper and more available. Personally I say it is tough to say, I like both games, but when SR2 gets campaign mode, it will definitely get the upper hand.
I am aware it looks like better Cylero by @HyperPatch that was my inspiration. This is not a successor, and I only mildly looked at his planet, I got the colors to be that way myself.
I find this useful, but the issue is that it does not show how much is required to get from a planet to another one. Ex: you land on cylero, this map doesn’t show you the requirements to get back to droo
I have always wanted the wing to look real and change with the airfoil type. Thank you so much for adding that
1.2 years agoThis is looking really great so far, I am really looking forward to the release. Keep up the good work
1.2 years agoI have wanted this in the game ever since ksp’s parallax 2 realeased. I cannot wait for this to come out
+2 1.3 years ago@SamTheFox I will try it then
1.6 years ago@SamTheFox but even when copying NASA, by making something like a Saturn v, even when accurately scales and made, it will barley have enough to get into earth orbit, if not failing to do even that.
1.6 years agoI’m surprised nobody has done this already. Nice work, can’t wait to see the first visual mod on this website.
+1 1.7 years agoLooks really really great. It’s a shame that me being on mobile it is unplayable on even medium graphics, let alone high. Good work though.
+1 1.7 years agoI was very very happy to see the update sign just a minute go next to Juno new origins. I am very very happy now.
1.7 years agoSame here, I just feel like the game is bullying me @Allisson
1.8 years agoThe new name is slightly taking up the old name on this website
+1 1.9 years ago@Gen3ralInterstel1ar indeed we do
2.0 years ago@NewIIFrontiers not really, ascent is much different then descent in requirements
2.1 years ago@Gen3ralInterstel1ar very true
+1 2.1 years agoI downloaded this, went and saw all the features I heard of, and then ended up just stumbling appon other features, and I absolutely love the update.
2.1 years ago@Plasma01 Just did
2.2 years agoIt wouldn’t be to difficult though, the KSP mod of parallax 2.0 released recently, and it has A LOT of ground scatter, and you don’t even need a strong device to run it. Still however, Jundroo would still have settings for ground scatter, because it probably could cause lag @Zenithspeed
+1 2.2 years agoI suppose @DragoranosSR2
2.2 years agoEssentially, I mean the same earth as the size of droo, and mars about the size of cylero, ext @DragoranosSR2
2.2 years ago@HyperPatch
2.2 years agoYeah, it seems a lot of fun… However, I have a critic with a the moon of a featured planet called gurdama. The moons current name is ‘donk’, a placeholder name, it showed a brief picture and they say gurdama is trying to show what earth looked like 4 billion years ago. The moon ‘donk’ was just recently captured, like earth at the time, however, it looks a lot like the moon right now, and the moon in the real world, was covered in lava, and was a very hellish place to live, this was how the lunar Maria was formed. Donk looked nothing like this, and I feel it is very innacurate. @Gen3ralInterstel1ar
+1 2.2 years agoYeah I know, and I have to wait even longer to get it on Xbox @SamTheFox
2.2 years agoSame @SamTheFox
2.2 years ago
2.3 years agotest
Yes @BeastHunter
2.3 years agoSo that’s why. Thanks @SamTheFox
2.3 years agoI don’t even have an option for waves in there. @TronicOrbital
2.3 years agoOookay then @Ylias
+2 2.3 years agoThe only major update I got since first install was the very recent brittle rockets, also I did technically do this after my I.pad killed itself @TronicOrbital
+1 2.3 years agoSame
2.3 years agoI suggest you scatter detail to the surface of planets like KSP 2 plans to have, examples being, a bunch of dark, jagged rocks on Luna, and trees on droo. It can add a new level of gameplay, and in my humble opinion makes planets/moons look much much nicer on the surface.
2.3 years agoKSP is more about the gameplay, with a campaign and science mode to progress through. SR2 is a better simulator, with stunning graphics, and a slight edge in physics modeling. Also SR2 is cheaper and more available. Personally I say it is tough to say, I like both games, but when SR2 gets campaign mode, it will definitely get the upper hand.
2.3 years agoGlad we are sticking with SR2
+1 2.3 years agoupdated version
2.3 years agoIf you are not sure what changed, the ground looked a lot darker on the surface, and I changed that up a little, and edited it’s texture.
2.3 years agoCould there be a tide added, because I hate the look of the sharp line from beach to water, with no smoothing or tide.
2.3 years agoTinker your rockets big time
+1 2.3 years agoTerrin and Lunter
2.3 years agoLink to planet
2.3 years ago@Zenithspeed @virgoSpace @CursedGriefer thanks
2.3 years agoI really should upload it @SamTheFox
2.3 years agoI am aware it looks like better Cylero by @HyperPatch that was my inspiration. This is not a successor, and I only mildly looked at his planet, I got the colors to be that way myself.
2.3 years agoI find this useful, but the issue is that it does not show how much is required to get from a planet to another one. Ex: you land on cylero, this map doesn’t show you the requirements to get back to droo
2.3 years agoNot much interesting, yet, I still have to wait 4 hours to the correction node @Wenhop
2.3 years agoI would not do that. @HorizonsTechnologies
2.3 years agoI did not @HorizonsTechnologies
2.4 years agoI am aware, if I weren’t on mobile, I think I would actually wait the 4 days by playing in RSS @GSpace
2.4 years agoGood point, but I already started, check the pinned comment @SamTheFox
2.4 years agoIndeed @TweedleAerospace
2.4 years agoScrew, I’m bored, I am going through with it, find progress here
2.4 years agoI do not have that kind of patients @TronicOrbital
+1 2.4 years ago