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    set the noise type to perlin fractal, and i can tell you what the settings do:

    Strength - increases the height/opacity of the noise

    Frequency - increases the density of the noise

    Octaves - increases the detail of the noise, higher octaves means more computing power

    Lacunarity - similar to frequency

    Gain - similar to strength


    if you want things like canyons, or mountain ranges, you can change the Fractal Type of the noise. if you chose something with the new setting Power, the power increases the width of the the valley, not changing it’s depth

    FBM Power - very smooth valleys

    Billow Power - defined valleys

    Rigid very sharp valleys, and if you change the interpolation a bit (there’s only 3 interpolation modes), you can probably get dune-like forms

    +6 2.3 years ago
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    to make surface textures

    • insert file into Simplerockets2 > UserData > CelestialDatabase > SupportFiles
    • if the simplerockets2 app is open, close it, and also close the files app
    • launch simplerockets2 (app) and add the texture into a planet's texture index

    to make ring textures

    • insert file into Simplerockets2 > UserData > CelestialDatabase > SupportFiles
    • the file must have a transparent background, and the rings must be vertical
    • if the simplerockets2 app is open, close it, and also close the files app
    • launch simplerockets2 (app) and add the texture in the rings tab in planet studio

    +5 2.1 years ago
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    (craft [Position] + vec(0, 100, 0))
    i'm used to lua in roblox studio and i haven't used vizzy in awhile

    i hope vizzy understands what a CFrame is...

    +4 1.6 years ago
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    @CanadaDucK
    yes

    +3 1.5 years ago
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    download crafts with negative cost

    look for warp drives

    +3 1.8 years ago
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    how do i favorite this

    +3 1.9 years ago
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    first, you need to upload all the planets/moons/asteroids/stars in the system
    second, you need to upload the system itself

    you can upload any craft (or planet/system in this case) by loading the body in PlanetStudio, then tap the upload button in the PlanetStudio menu on the left. if you can't find the menu, tap the icon with 3 horizontal lines on the top left

    remember that you can only upload 4 things (whether it be a planet, craft, system, etc) in 1 day, so make sure you upload it unlisted

    +3 2.0 years ago
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    most children may lack the ability to prevent arguing with other users, and cannot make as rational decisions as teens

    plus, some websites (like this one) might be subject to inappropriate behavior, and apparently teens can endure it better than younger children 🤨

    +3 2.2 years ago
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    you have a good point, and i have some suggestions if we ever do change it

    - Super Rockets
    - Rocket Engineers
    - Rocketeers
    - Rocket Academy
    - Project Odyssey
    - Liftoff!
    - Project Spaceflight

    +3 2.4 years ago
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    rendezvous with a planet

    make your trajectory as close to the planet as possible (but not in the atmosphere)

    make sure your escape trajectory is pointed towards prograde relative to the planet's orbit around the sun (unless you want to go further into the sun)

    keep doing this until you either run out of fuel or get to your destination

    if you're asking to set up the planned trajectory towards a distant planet, place a maneuver node on pieces of the trajectory where you enter the planet. that way you can use the planet's gravity assist to basically get a free boost of speed, with the help of a thruster of course

    +3 2.5 years ago
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    you are attracted to an atom a billion light years away

    but the attraction is incomprehensibly small

    +3 2.5 years ago
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    fun fact:

    there was vizzy and XML in simplerockets 11 centuries before you asked the question

    +3 2.5 years ago
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    geostationary orbit with the sun is 0 m/s btw

    +3 2.5 years ago
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    you cannot avoid math in rocketry, it’s impossible

    try math tutorials on youtube, they helped me create an orbital velocity calculator

    or just try to lock an engine on a fuel tank on the ground and analyze the acceleration before the actual mission, then multiply that by the mass of the craft

    +3 2.8 years ago
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    create a glider that can be deployed from a suborbital trajectory into the atmosphere

    +3 2.8 years ago
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    Thank you very much, @ChalxAerospace!

    +3 3.2 years ago
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    EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

    +2 2 months ago
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    upload each planet as unlisted

    upload the system as unlisted

    change it to your liking

    publish the system

    +2 one year ago
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    how can i manipulate planetstudio with mods?

    +2 one year ago
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    finally, something less boring to look at than a 2D texture

    +2 1.3 years ago
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    build a microwave with solar panels

    +2 1.5 years ago
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    i don’t know anything about the career mode :( haven’t played juno enough to know…i’ve played simplerockets 2 though

    +2 1.8 years ago
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    AAAAAAAAAAAAAAAAAAAAAAAAA IT'S SO AMAZINGGG

    +2 1.9 years ago
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    1. could be too light
    2. could be the gyros are too powerful
    3. could be too reliable on an atmosphere for orientation

    +2 2.0 years ago
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    ah yes the individual

    +2 2.0 years ago
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    don’t forget that ion thrusters produce virtually no thrust whatsoever

    +2 2.1 years ago
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    it’s the fault of the whining users that don’t have real ideas, basically

    +2 2.2 years ago
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    in orbit, the twr doesn’t have to be very high, just enough that it won’t take thousands of years to make the apogee 1 kilometer higher (unless that is preferable somehow)

    but, for landing and takeoff, the twr must exceed the gravity of the planet, especially if you want to not slam into the surface

    +2 2.2 years ago
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    @BeastHunter
    prob not i’m just guessing bc i haven’t played sr2 in awhile

    +2 2.2 years ago
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    lower the graphics to prevent crashing

    also it doesn't save automatically

    +2 2.2 years ago
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    they delayed the release date and it makes me very sad ;-;

    +2 2.2 years ago
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    i can’t wait any longer!!!

    +2 2.2 years ago
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    try using springs that are incased inside a fairing (optional, fairing for aesthetic and aerodynamic reasons) that cannot stage, and make the spring width maximum, and attach a fuel tank (or strut) to the spring and add a landing foot at the end of it

    +2 2.3 years ago
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    simplerockets 2 is so different from the original that the devs plan on renaming simplerockets 2

    +2 2.3 years ago
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    @Vedhaspace
    a mix of gasses will cause unexpected colors

    +2 2.4 years ago
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    @WiTriNo
    i think i based it off sfs lol

    +2 2.4 years ago
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    should be about a million kilometers from the planet

    and it probably should be a bit smaller than earth size, otherwise a larger barrycenter will appear

    i've tested jupiter's gravity vs earth's gravity in a simulation and learned that jupiter is slightly gravitationally bound to earth

    +2 2.5 years ago
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    if the wait block is 0 seconds, then it will make the program wait until the next frame, saving resources

    +2 2.5 years ago
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    in the tinker panel, you’ll find a blue button called “Edit Hidden Properties”

    you can edit those properties, which might take a bit of getting used to

    +2 2.6 years ago
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    jod has mastered the terrain generation elements a thousand times
    avatar reference lol

    +2 2.6 years ago
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    it's very possible, and there is a mod for it in android and computer called SimpleGalaxy

    you can also make your own by placing multiple stars around another star, or a black hole, and increasing the semi-major axis by a lot. but the lighting of the planets will not come from their star

    +2 2.6 years ago
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    a game without software bugs is simply impossible, a game that has been ”fully developed” has very minor bugs that can be easily be walk passed, or has a frustrating but rare bug that the developers cannot fix, like the kraken in kerbal space program

    by the way, squad and private division stopped working on ksp and will release the sequel this year

    +2 2.7 years ago
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    this is a memorial

    +2 2.7 years ago
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    @OmniExplorationDivision
    non-sexual furries are cool in my opinion

    +2 2.8 years ago
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    applause

    +2 2.8 years ago
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    an asteroid cluster to rendezvous with inside the rings of “tinerings”
    the asteroids should be 1 kilometer wide, if you can do that without getting a spiky result 😆
    the asteroids should orbit one big asteroid and have the smaller asteroids have sub-moons

    +2 3.0 years ago
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    @Gen3ralInterstel1ar
    thanx
    i’m surprised you read it all 😆

    +2 3.0 years ago
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    i adore theorizing!


    maybe since cylero is very cold, like mars, “cy” could be part of “cryo” which is a very cold chamber to incapsulate humans on very long journeys. and there is a software engineering thingy called “lero” which might also contribute. but i think @OmniExplorationDivision has the best hypothesis in my opinion.
    the fact that lero is a software engineering thing could be linked to the opportunity rover and spirit rover and all the other martian rovers because they needed to have artificial intelligence to land safely, which requires high quality software.
    but then again maybe i’m too smart discovering all these coincidences

    +2 3.0 years ago