yeah those can mess things up too
either way, for now just stick to basic stuff like noises, generate height, update height, craters, etc.
@BeastHunter
@PointBreak i've downloaded it from the MS store (since i'm not familiar with github), can you tell me step by step how to do the key rebinds?
EDIT: nevermind i figured it out on my own, thanks for the help again :D
would be hard to implement, though we can also kinda do that with the current brush already
for example, my Earth replica uses two brushes, one for height and one for biomes (i don't mean to advertise my stuff lol)
here's my summary of what i can see (not meant to be offensive)
- red boi
- oumuamua at home
- red and orange beetle face
- trappist-1e knockoff
- triple tumoured potato
- O R A N G
- smol ball
- gas giant but he chonker
- space rocc 1
- space rocc 2
- terraria corruption biome?
- toothpaste moon
- weird flying saucer?
- dirt, also meant to be chonk
- enceladus but someone set the noise's frequency from 30 to 0.5
- windy neptune
- jastrus 2.0
- habitable, marble pattern, water, ice, and grass?
- ringed grey boi
- somebody combined europa and enceladus it seems
- da moon?
- mildly elongated rocc
- oberon at home
yeah true
it seems like the merch site link got removed from the top row/bars thing, idk why but ye that's one reason why i suggested a donation menu
@BeastHunter
did this get reuploaded or what?
also i'm wondering what square blocks are, they look basically the same as the green/lime text but take ages to write the weird quote mark things comparison comparison
set the deploy and inflation density sliders as far right as you can, haven't tried but it could probably work as it should deploy and catch the far thinner atmosphere at higher altitudes
you can either use an XML modded fuel tank (large capacity but small size) or use the "MLI" command in dev console while in flight, supposedly that gives you infinite fuel
there should be a thingy called exhaustColor, you need to input a hex color code into it and should color it
i don't have the beta though so i have no idea but that's my best guess based on the gifs provided in the update blog posts
it's so nice that they've previously done the same with SP, but it just shows that they actually care about their players too
otherwise, the engine exhaust recoloring, smoke toggle, and other stuff are still nice to have
although i've XML'd craft and planet files directly before, it's gonna be epic not having to constantly switch apps
also, that exhaust color gif is pogchamp
new legs are cool too, i haven't used landing legs much ingame (i just put some struts on sticks on detachers) so i'm looking forward to see what that'll bring
as somebody who's previously played KSP too, i agree. imo both games share the 1st place spotlight. KSP has better graphics and celestial body detail, maybe a better damage model, while SR2 has the ability to make parts any color, adjust shape of many things, and an awesome planet building tool (no idea how modded KSP planets are made), and most importantly it's usable on many different devices, including mobile.
(i haven't played KSP since like 2 or 3 years (the laptop i had it on became unusable, and my new laptop doesn't have it) so i might be off with some things regarding it)
i actually legit thought that the "hint" link was gonna be a rickroll but it's actually fully legit
it's confirmed, SR2 devs are beyond sigma level, they've ascended to g a m m a
true, we could also have quality settings for that
i'm actually planning to make a suggestion post for how clouds could work while still being somewhat simple, haven't gotten to around to making the post yet though
@TRAPPIST1
yeah those can mess things up too
+1 2.7 years agoeither way, for now just stick to basic stuff like noises, generate height, update height, craters, etc.
@BeastHunter
yea me neither
+1 2.8 years ago@OverCAT
pog level: Yes
+1 2.8 years agowhat i said in SP also applies to what i do in SR2, so, sorry, but no.
+1 2.8 years ago@Aviator01
probably due to the other gases, idk tho
+1 2.8 years ago@SamTheFox
idk if i can do the first one but can defo make the second one
+1 2.8 years ago@Aviator01
yes, that one
+1 2.8 years agolower numbers = less fuel used, and vice versa
@WiTriNo
me who bought both games at full price: wazowsky
+1 2.8 years agoit's more of an SP thing, isn't as present over here as it is there
+1 2.8 years ago@Aviator01 @eyov2
good job man, and can't wait to see that deep-space explorer :)
+1 2.8 years agoi'm pretty sure it's perfectly fine as long as you don't use those alt accounts to upvote the posts of your other alts or your main account
+1 2.8 years ago@PointBreak i've downloaded it from the MS store (since i'm not familiar with github), can you tell me step by step how to do the key rebinds?
+1 2.9 years agoEDIT: nevermind i figured it out on my own, thanks for the help again :D
i'm saying literally the exact same
@Ylias
@Luckwut please tag us (and anyone else who asks for to be tagged) when it's releases, this is awesome!!!
+1 2.9 years agoyep, it does average the day and night temperature, this also happens when you are in its atmosphere itself when playing
+1 2.9 years ago@Ylias
would be hard to implement, though we can also kinda do that with the current brush already
+1 2.9 years agofor example, my Earth replica uses two brushes, one for height and one for biomes (i don't mean to advertise my stuff lol)
T
+1 2.9 years agoaight, will wait for other responses
+1 2.9 years ago@Aviator01
as far as i know, the game does not support lagrange points, so you can't put a craft at L2 unfortunately
+1 2.9 years agohere's my summary of what i can see (not meant to be offensive)
+1 2.9 years ago- red boi
- oumuamua at home
- red and orange beetle face
- trappist-1e knockoff
- triple tumoured potato
- O R A N G
- smol ball
- gas giant but he chonker
- space rocc 1
- space rocc 2
- terraria corruption biome?
- toothpaste moon
- weird flying saucer?
- dirt, also meant to be chonk
- enceladus but someone set the noise's frequency from 30 to 0.5
- windy neptune
- jastrus 2.0
- habitable, marble pattern, water, ice, and grass?
- ringed grey boi
- somebody combined europa and enceladus it seems
- da moon?
- mildly elongated rocc
- oberon at home
yeah true
+1 2.9 years agoit seems like the merch site link got removed from the top row/bars thing, idk why but ye that's one reason why i suggested a donation menu
@BeastHunter
agreed, Nebra and Taurus are the best celestial bodies in the game imo
+1 2.9 years ago@HorizonsTechnologies
i can only really suggest the post formatting guide right now
+1 3.0 years ago@aegissystemrim100
no problem :)
+1 3.0 years ago@aegissystemrim100
if you mean clickable hyperlinks, use
+1 3.0 years ago[what you want the clickable text to look like](the link goes here)
epic pog
+1 3.0 years ago@IceCraftGaming
did this get reuploaded or what?
+1 3.0 years agoalso i'm wondering what
square blocks
are, they look basically the same as the green/lime text but take ages to write the weird quote mark thingscomparison
comparison
yeah lol
+1 3.0 years ago@IceCraftGaming
set the deploy and inflation density sliders as far right as you can, haven't tried but it could probably work as it should deploy and catch the far thinner atmosphere at higher altitudes
+1 3.0 years agome, SP user is JeskoGoesVROOM (cringe username, ik ik)
+1 3.0 years agoYES I'VE SUFFERED WITH THIS SOOOOO MUCH
+1 3.0 years agoi can't slow down rapidly anymore cause of this
it's nice and simple to understand, you did a good job on it
+1 3.0 years agoaaaaa i was late
+1 3.0 years agosure, i didn't invent this type of post lol
+1 3.0 years ago@Ylias
you can either use an XML modded fuel tank (large capacity but small size) or use the "MLI" command in dev console while in flight, supposedly that gives you infinite fuel
+1 3.1 years agotime zones :shrug:
+1 3.1 years ago@Ylias
haven't tried hashtags yet
+1 3.1 years agowill try later
@Chtite451SR2
there should be a thingy called exhaustColor, you need to input a hex color code into it and should color it
+1 3.1 years agoi don't have the beta though so i have no idea but that's my best guess based on the gifs provided in the update blog posts
i finna breach the limits of the universe with a rocket engine the size of an atom
+1 3.1 years agothe switches should be fine depending on what you mean, but thanks
+1 3.1 years ago@astrojethro
it is
M E G A P O G
it's so nice that they've previously done the same with SP, but it just shows that they actually care about their players too
+1 3.1 years agootherwise, the engine exhaust recoloring, smoke toggle, and other stuff are still nice to have
although i've XML'd craft and planet files directly before, it's gonna be epic not having to constantly switch apps
+1 3.1 years agoalso, that exhaust color gif is pogchamp
new legs are cool too, i haven't used landing legs much ingame (i just put some struts on sticks on detachers) so i'm looking forward to see what that'll bring
np lol
+1 3.1 years ago@IceCraftGaming
as somebody who's previously played KSP too, i agree. imo both games share the 1st place spotlight. KSP has better graphics and celestial body detail, maybe a better damage model, while SR2 has the ability to make parts any color, adjust shape of many things, and an awesome planet building tool (no idea how modded KSP planets are made), and most importantly it's usable on many different devices, including mobile.
+1 3.1 years ago(i haven't played KSP since like 2 or 3 years (the laptop i had it on became unusable, and my new laptop doesn't have it) so i might be off with some things regarding it)
i actually legit thought that the "hint" link was gonna be a rickroll but it's actually fully legit
+1 3.1 years agoit's confirmed, SR2 devs are beyond sigma level, they've ascended to g a m m a
true, we could also have quality settings for that
+1 3.1 years agoi'm actually planning to make a suggestion post for how clouds could work while still being somewhat simple, haven't gotten to around to making the post yet though
@TRAPPIST1
whoa that thruster
+1 3.1 years agothat would be awesome, maybe a bit too laggy though
+1 3.1 years ago@TRAPPIST1
because reject modernity return to monke
+1 3.2 years ago@JodIsNotAFurry
ello
+1 3.2 years ago