Its the websites point system. You get points if people upvote the stuff you post.
Upvotes on:
- Forum posts give you 2 points
- Crafts, sandboxes and original videos give you 15 points
- Mods give you 25 points (i think)
As you get more points the colour and style of the sign changes, for example it turns green once you hit 1000 points, blue at 2500, silver at 10k, gold at 30k...
About the seperation motors, i dont think we need them but changing the smallest possible size of SRMs would help as i sometimes find myself having to xml-edit the size down as its just to big, especially on LESs.
Click on the primary comand pod/chip and click on edit activation groups then you can set whether or not the different AGs should activated on launch or not.
@Natedog120705 you're probably not gonna survive an impact with 2km/s without parachutes but its reasonable to think that an empty fuel tank with a high drag to mass ratio can slow dow enough to not be fully destroyed.
To get to the droostationary orbit of around 8800km in a stock fashion would take 176000 50m long fuselage pieces, so no not even in a simulator it is feasable to make a space elevator.
Except of course if you somehow posses the strongest pc in the world.
Slider 1 and 2 are actually flipped in vizzy on mobile, so when you want to change slider 1 you have to select slider 2.
You can submit the bug from ingame as i dont think anyone has done it yet.
You could check if there are sudden changes in mass or thrust and then activate the abort activation group. Il'l work something out and include a pic in this comment later. This is what I've been able to do so far.
I think you would be better off with an actual modeling software like fusion 360 or perhaps blender as sr2 isnt really made for designing real rockets.
You can also just decrease the amount of power the reaction wheel uses as it is way to powerful for just a command pod, parachute and heatshield anyways.
The center of lift indicator in the designer only takes into account wing parts.
4.6 years agoIts the websites point system. You get points if people upvote the stuff you post.
4.6 years agoUpvotes on:
- Forum posts give you 2 points
- Crafts, sandboxes and original videos give you 15 points
- Mods give you 25 points (i think)
As you get more points the colour and style of the sign changes, for example it turns green once you hit 1000 points, blue at 2500, silver at 10k, gold at 30k...
The planets have had their names ever since the first release, but you can just edit the solar system files to make it show any name that you want.
4.6 years agoIncrease the stability modifier?
+2 4.6 years agoIts in the newest experimental beta branch on steam.
4.6 years agoThe newest experimental beta on steam has this and a lot more stuff aswell. The official update will hopefully release soon though.
+2 4.7 years agoThis might help.
4.7 years agoUhh... what exactly is the point of this forum post?
4.7 years ago@AnotherFireFox its just the name of the part which the vizzy program runs on, in most cases its the command chip/pod.
4.7 years agoYou can, you just have to write
4.7 years ago(name of the part with the program).FlightProgram.(name of the variable)
into the input field.About the seperation motors, i dont think we need them but changing the smallest possible size of SRMs would help as i sometimes find myself having to xml-edit the size down as its just to big, especially on LESs.
4.7 years agoJust make custom landing legs.
4.7 years agoIf you mean an actual rocket i have no idea but its pretty easy to make something crazy like that even without xml editing.
4.7 years agocough
+1 4.7 years agoWill it walk or just fly?
4.7 years agoIts the KRAKEN!
4.7 years agoClick on the primary comand pod/chip and click on edit activation groups then you can set whether or not the different AGs should activated on launch or not.
+3 4.7 years agoDo you have xenon gas and a battery?
4.7 years ago@Natedog120705 you're probably not gonna survive an impact with 2km/s without parachutes but its reasonable to think that an empty fuel tank with a high drag to mass ratio can slow dow enough to not be fully destroyed.
+1 4.7 years ago@NoIDontWanna sadly not possible
4.7 years ago@AzimuttR7 you can also change the altitude to above ground level when tapping on it.
4.7 years agoYou have to tap on the speed indicator untill it shows target velocity.
4.7 years ago...
4.7 years agoSo... how big is it?
+1 4.7 years agoTo get to the droostationary orbit of around 8800km in a stock fashion would take 176000 50m long fuselage pieces, so no not even in a simulator it is feasable to make a space elevator.
4.7 years agoExcept of course if you somehow posses the strongest pc in the world.
And you cant change the camera mode?
4.7 years agoSlider 1 and 2 are actually flipped in vizzy on mobile, so when you want to change slider 1 you have to select slider 2.
+4 4.7 years agoYou can submit the bug from ingame as i dont think anyone has done it yet.
@sujun im not really qualified enough to really tell you much about that, you better ask @JastroOne1 regarding editing solar systems.
4.7 years ago@sujun you can find it under android/data/com.jundroo.Simplerockets2/files/
+1 4.7 years agoGameData/SolarSystems
@Xstep365 thanks
4.7 years ago@Chtite451SR2 remove the space between the brackets
4.7 years agoHere is a list of all the possible formatting on the website.
4.7 years agoSounds interesting, I'm in.
4.7 years agoYou could check if there are sudden changes in mass or thrust and then activate the abort activation group. Il'l work something out and include a pic in this comment later.
+2 4.7 years agoThis is what I've been able to do so far.
@PlanesofJundroo yes but actually making a printable model in sr2 won't really work
4.7 years agoId say yes but they're a bit buggy
4.7 years agoI think you would be better off with an actual modeling software like fusion 360 or perhaps blender as sr2 isnt really made for designing real rockets.
4.7 years agoYou have to use many small fuel tanks or struts to make logos or letters.
4.7 years agoExample
@NoIDontWanna the explosion size is actually based on mass so battery makes for the best bombs.
+1 4.7 years agoF
4.7 years agoYou can also just decrease the amount of power the reaction wheel uses as it is way to powerful for just a command pod, parachute and heatshield anyways.
4.7 years agoGood idea, be sure to make a suggestion here
+2 4.7 years agoI dont exactly understand your problem the map view only shows you your orbit prediction nothing automatic about that.
+1 4.7 years ago@nathanmagnus so have you been able to test it?
4.7 years agoAre you on mobile or pc?
+1 4.8 years ago@SimplyEasy on a real note though the devs said they want to keep the game purely a sandbox and exploration game without weapons
+1 4.8 years agoNo
+1 4.8 years agoYou cant currently.
4.8 years agoFor reference i was able to download an load this to the designer on mobile, though it did crash when i tried to launch it.
4.8 years ago@AndrewGarrison cool thanks
4.8 years ago