this is a game and the choice of the scaled system is to make the planetary travel more enjoyable for users, even still some people struggle getting to new planets, also our solar system is kinda lame tbh mostly gas planets
Best way is without vizzy infact, editing hidden properties in tinker panel, go to resizable wheel and change max rpm from 2000 to 200~400 ish would limit its speed appropriately
I don’t suggest purely limiting throttle as Tronic suggests, increasing brake as speed overtakes the maximum speed allowed is needed, as limited throttle slows acceleration starting and also hill climbing ability, it also allows the rover to over speed accidentally down a hill
Pedro basically does this to be fair, we’ll get like a single line of text among his conversations that hint at development around something, like how the starting place will be the village in the mountains in 1.0 😳
@YaMomzBox420 angle of position minus previous position is an hilariously inaccurate way to go about this, the target vector will get you the direction in PCI, but if you want bearing you will need to flatten to the horizon then use like a atan2 dot nav east and dot nav north.
This is an issue with unity not the devs fault, unity has since unsupported concave meshes with physics and such and so it has an invisible wall, if it was to not have that and behave as expected it would be significantly more taxing on performance, since the inlets purpose is to just be an inlet the best option is to have it not hollow
Customer/company name :me
Link to to your SR2 profile :????
Mission type : orbital long term
Payload name : sat1
Payload URL : https://www.simplerockets.com/c/d33hI8/Satellite-1
Payload weight : 5.3T
Seperation unit yes/no : idk what this is
Any communication media (for example : Discord) : Sure
Well for rotators it isn’t needed, just type what you want,
But for a wing you have to add an input controller then go to the “inputID”, and put for example Slider 1
Then when you set the wing to slider 1, the input controller below overrides this with its value
It’s all about balance really, you gotta account for the moment created by the force of gravity, so centre of lift then distance to centre of mass multiplied by force, and that’s the resultant moment. Too counter this you have to throttle your engines more in the direction the moment is, and less in the opposing direction. It’s a pretty difficult thing to do. And to be completely honest I failed at doing that XD and I ended up using a radially symmetric design@MasterOfNone
@Zenithspeed this wont reduce the snap distance
2.0 years ago@Activatewindows my bad, i used the wrong one,
2.1 years agopartname.RocketEngine.MaximumThrust
also because of the units multiply by 100 for Newtonstechnically your impulse one is incorrect, 85% of the fuel consumption is with full thrust, the rest is on the low speed
2.1 years agothis is a game and the choice of the scaled system is to make the planetary travel more enjoyable for users, even still some people struggle getting to new planets, also our solar system is kinda lame tbh mostly gas planets
2.1 years ago
2.1 years agopartname.Engine.MaximumThrust or .Engine.MaximumThrust
if its own part you are wanting to findEngine.MaximumThrust
2.1 years agowrong brackets lmao
2.1 years ago![](link)
aww bummer
2.1 years agocheck some of the orbital stuff goldenshadow has done
2.1 years agoIs this like some abuse of the forums for personal lessons or something??? I’m confused @Insanity
2.2 years agoPffft weak… @MisatoKatsuragi
2.2 years agoDensity VS efficiency
2.2 years agoIt’s to do with Americas child protection with gathering data @SamTheFox
2.2 years agoBest way is without vizzy infact, editing hidden properties in tinker panel, go to resizable wheel and change max rpm from 2000 to 200~400 ish would limit its speed appropriately
2.2 years agoI don’t suggest purely limiting throttle as Tronic suggests, increasing brake as speed overtakes the maximum speed allowed is needed, as limited throttle slows acceleration starting and also hill climbing ability, it also allows the rover to over speed accidentally down a hill
2.2 years agoWell the best way to limit the rovers speed would be to reduce throttle and increase brake as land speed increases
2.2 years agoAn advertisement @Luckwut
2.3 years agono
2.3 years agoPedro basically does this to be fair, we’ll get like a single line of text among his conversations that hint at development around something, like how the starting place will be the village in the mountains in 1.0 😳
2.4 years ago@Ylias yes and what im saying is this already exists, its the expression block and position
2.4 years agoWhat does this mean tho @Ylias
2.4 years agoWhen it’s done in beta, there are still bugs that need to be fixed etc
2.5 years ago@TritonAerospace its just a way of making a function that can be easily asked for, its a custom block. its has inputs and it will give an output value
2.5 years ago@TritonAerospace https://cdn.discordapp.com/attachments/686341599277350916/775821950525636628/20201110143900_1.jpg heres an image of it
2.5 years ago@YaMomzBox420 angle of position minus previous position is an hilariously inaccurate way to go about this, the target vector will get you the direction in PCI, but if you want bearing you will need to flatten to the horizon then use like a atan2 dot nav east and dot nav north.
2.5 years agostages, many stages
2.5 years agoSome newbie took over @SupremeDorian
2.5 years agoIt doesn’t
2.5 years agono.
2.6 years ago@Zenithspeed single line vs multiple
2.6 years agoYou normally would do it through input controllers, and just type in the needed activation input. But since this is with a mod I can’t help ya then
2.6 years agoOk, goodbye sad to see ya go
2.6 years ago@GSpaceAeronauticle Do not use the stability modifier.
2.6 years agoThis is an issue with unity not the devs fault, unity has since unsupported concave meshes with physics and such and so it has an invisible wall, if it was to not have that and behave as expected it would be significantly more taxing on performance, since the inlets purpose is to just be an inlet the best option is to have it not hollow
2.6 years agoI have my own, I just use them for my own codes though
2.6 years agoThat’s really odd, should open ingame normally
2.6 years agoit isn’t really useful to know since it’s a rotating frame of reference, but you can know how it’s related by converting to latitude and longitude.
2.6 years agoTinker panel, edit hidden settings, engine, throttle response set to a high number
2.6 years ago@Matteovir glad I could help!
2.6 years agoCustomer/company name :me
2.6 years agoLink to to your SR2 profile :????
Mission type : orbital long term
Payload name : sat1
Payload URL : https://www.simplerockets.com/c/d33hI8/Satellite-1
Payload weight : 5.3T
Seperation unit yes/no : idk what this is
Any communication media (for example : Discord) : Sure
its called spool time, you have to account for this. shut the engines down earlier
2.6 years agohere@TritonAerospace
2.6 years agoI told you how to do it for wings. @TritonAerospace
2.6 years agoWell for rotators it isn’t needed, just type what you want,
2.6 years agoBut for a wing you have to add an input controller then go to the “inputID”, and put for example Slider 1
Then when you set the wing to slider 1, the input controller below overrides this with its value
It’s all about balance really, you gotta account for the moment created by the force of gravity, so centre of lift then distance to centre of mass multiplied by force, and that’s the resultant moment. Too counter this you have to throttle your engines more in the direction the moment is, and less in the opposing direction. It’s a pretty difficult thing to do. And to be completely honest I failed at doing that XD and I ended up using a radially symmetric design@MasterOfNone
2.6 years agoEh
2.6 years agoIt’s called subtracting roll @Matrice
2.6 years agoSo, you can type into it,
2.6 years agoRoll+Yaw for example
Slider 1 however turns into Slider1, no space
Also I read your bio, instead of downloading the craft, copy the Link at the top, then paste that in the game, it will load the craft.
2.6 years agoWhy
2.6 years ago