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    Jupp

    2.1 years ago
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    Don't you need to travel to a different Planet and create an launch location to start there?
    And wich orbit you want to go easily? Do you mean drop orbit or the target planet orbit?
    Reaching droo orbit is just practice, after several hundred launches you can do it nearly blind.
    To enter target planet orbit, the best tip that I can give you is that you shouldn't underestimate the fuel you need to slow down at your destination planet to enter an orbit. Because it's not that funny to travel all the way to Cylero and then just fly by Instead of enter an orbit, just because you run out of fuel 20 seconds to early.

    2.3 years ago
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    Lunch?

    2.3 years ago
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    Depends on the speed at which you land. If the Drood explodes, try to slow down before you touch down. I don't know the exact max speed to land without an explosion, but I think it should be somewhere between 10 and 15m/s.

    2.3 years ago
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    You can make them even on mobile.
    •At first, select the fuel tank that you want to illuminate.
    •Go to the tinker panel, then press the "Edit hidden Properties" button.
    •Press the plus button.
    •then a window should open, with the text "InputController", delete this and write "BeaconLight" (must be exact, including the big B and L)
    •Press "add", then press "apply"
    •use the left and right arrows to navigate to the "Part" tab.
    •Go down to Activation Group and replace the 0 with the AG you want to.
    •Again hit the "Apply" button.

    That's it, it should work. If you can't see the AG in-game, you have to set the AG from your beacon tank to an AG that is also used by an other part. Or you place an normal beacon light somewhere else on your craft and give him the same AG.

    I've tested it before I wrote this post, so if anything won't work, just Ast.

    2.3 years ago
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    @SmurfResearchX
    That would be one possibility, but actually I think that the settings generally apply to crafts that have several chips installed. Because I remember an event that I experienced recently.
    When I put a lander on my rocket, I noticed that the landing legs were activated. And I couldn't deactivate them because I hadn't activated the corresponding settings on the chips. I activated the replicate options on both chips and tried again. And at the second try it worked.

    2.4 years ago
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    Deactivate Visual Effects and lower the Orbit line resolution and the LoD, that alone can bring the fps from 12 to 35.

    And crafts with an high part count or huge vizzy programs can have an high impact.

    And leave the Start area (DSC/DDB), after round about 10km, several players mentioned that after 10km the game runs 50% faster.

    2.4 years ago
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    Maybe you changed something at the control settings?

    Reset all settings to default could possibly help.

    2.4 years ago
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    @LenatezSpaceAgency2

    I am not sure how meaningful the number of parts is. You can build an rocket with payload (a simple satellite for example) that reach an stable orbit, let's say 150km/150km, with round about 50 parts. The most parts are only decorating or details when building an replica.
    An other thing that rises the Partcount very quick is the mirroring tool, legs, solar panels, RCS thrusters, chutes or beacon lights are mirrored mostly at least 4 times.
    But an rocket flies even without beacon lights and so on. And manage things like TWR and all these stuff is not really a challenge with all the tooltips, the game does all the math for you.

    But since you have already mentioned the propeller stuff, i think that building propeller planes is a thing that is much easier in SP.

    2.4 years ago
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    Have you set the open speed?

    2.5 years ago
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    @MrCarrot
    Yes I think you're right. I startet with SR, and after round about one year i bought SP too. But because of the different controls and the reduced map i don't play it that often.
    I like the controls from SR more because you can change the size, shape or angle of an part by pulling the indicator arrows (sorry, in know, horrible english). For mobile users, the SR controls are easier to use i think, but on PC it could be the opposite, i don't know, i only play on mobile. But if you compare equal kinds of crafts from both games, i think the crafts in SP have a better look although they have a smaller part count.

    2.5 years ago
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    @MrCarrot

    In both cases I meant the construction of an aircraft. In my opinion, the controls in the building menu are much more intuitive in SR. But I'm taking only about the mobile versions.
    And I think it's easier in SR to build an balanced airplane. Because every Structure/Fuselage part works also as a fuel tank. So you can easily fine-tune the CoM by modifying the amount of fuel in different fuel tanks.

    2.5 years ago
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    @SamTheFox

    I'm with you. I've both games, on mobile. And in my opinion it is much easier and faster to build crafts in SR than in SP.

    2.5 years ago
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    @plane918273645 ah okay, thanks :-)
    Finding crafts by the search function was always a pain in the a... , you know what I mean. But with your tip, the search function is not complete useless.

    2.5 years ago
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    The speed is always the same, different is only the energy.

    2.5 years ago
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    @plane918273645
    Wow, how did you find this Side? Is the page also accessible via the normal navigation?

    And there is a problem with the tag search.
    If you select multiple tags, you don't get only the crafts that fits all tags as a result, every craft that has at least one of those tags are shown as search result.
    And if you change the time setting, from "all time" to "month" for example, the selected tags are gone.

    2.5 years ago
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    Backup the whole texture folder in your cloud storage (Google drive, Dropbox, one drive, and so on), take your laptop, download the folder and copy the files to your texture folder, done.

    Theoretically....

    2.5 years ago
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    Do you have powerful RCS/Gyro on your lander? They can, specially with powerful ones, make a craft bouncy after the touchdown. I think you locked the heading retrograde when you land, you can try to unlock the heading direct after touchdown.

    2.6 years ago
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    @GrandmasterPotato
    I think GSpace means the slow motion, and he is right, the legs and the slow motion are not the best friends. Even a landet craft jumps when you set the time mode to slow motion.

    But let's come back to your problem, do you have the bouncing problem with all landing legs, the old and the new ones? If yes, can you give us your leg settings (damper, spring, ...) please?

    2.6 years ago
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    Can't you use the other ingame sliders like the up and right slider?

    2.6 years ago
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    Content and physics are the same, only some graphic options are not available on mobile, the real time reflections for example.

    2.6 years ago
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    Then I wish you a happy birthday, young User. 15 Years old, I hardly remember it, damn have I grown old.

    2.6 years ago
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    @COSMOSR2

    Okay, ähm, sorry but I think I don't understand the problem. You can place as many droneships as you want, and you can scale them up. I also had problems to land a space shuttle on those tiny runways. Set part scale to 4 and it worked.

    2.6 years ago
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    LOD has an impact on performance, but if an 250€ Android Phone can run an LOD of 10 and nearly everything else on max*, it should be easy even on weaker netbooks.

    • ~20fps on drool, except direct at DSC.
      With thermal throttling between 15 and 20fps.

    2.6 years ago
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    Use the one inside the planet designer, you can find it under "planetary objects" , structures, "ship drone"

    2.6 years ago
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    Okay than we have an suggestion for the next update i think.

    2.6 years ago
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    @SamTheFox

    On mobile you can't see the power consumption inflight, are you sure that you can see it on a PC?

    2.6 years ago
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    There are a couple of YouTube videos from several users, but nothing from the official side like a manual afaik.

    2.6 years ago
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    @RamenNoodlesXVII

    Okay and for what kind of craft, lander capsule, space shuttle, airplane or something I've forgotten? And how fast are you when you deploy them?

    I guess you use them as main parachutes (because the deploy height and the diameter), but I think they are to huge for those speeds. You can try to use drag chutes at higher speeds/altitudes to reduce your speed down to, idk, 500 m/s (+-100). I've tried drag chutes with a reentry lander up to 2400 m/s (dia 0.5/2.2, alt 40/25/6 km).

    2.6 years ago
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    @Pedro okay thanks
    :-)

    2.6 years ago
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    Can you give us a little more informations?

    What are your settings, and when the parachutes are cuts off (heigh, speed, ...)?

    2.6 years ago
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    @Toinkove

    On mobile, Google Play, beta

    2.6 years ago
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    Release Notes for 0.9.906 would be nice, the update is there, but the release notes are not atm.

    Thanks

    2.6 years ago
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    Some (launch)-structures already have the build-in option to add Themselves to the launch location list. At desert runway and raised launch pad (afaik), at the structure settings window (that where you can set scale, heading, and other stuff), at the bottom of this window is the button "update launch locations".
    When using this option, you don't need to adjust the exact position and direction, that's done automatically. You only should change the names after creating the launch location, because every launch location need an individual name.

    2.7 years ago
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    If you use an standard capsule, mount an small fuel tank (imo 10 - 20cm) between the capsule bottom and the heat shield and set the fuel type to battery. Then go to the capsule settings and set the gyro slider to max.

    2.7 years ago
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    Maybe if somebody's account were closed/banned, it could be plausible that his upvotes gone with him.

    2.7 years ago
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    https://wnp78.github.io/Sr2Xml/Light

    The problem for Android users is that since Android 11 you can't edit files in the game directory.

    2.8 years ago
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    No, it is possible to add the same light options (angle, intensity, range, ...) to a fuselage by XML editing. Once tried, it's not very complicated at all, and there is an excellent Guide

    https://wnp78.github.io/Sr2Xml/Light

    2.8 years ago
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    The fastest/easiest way is the tinker panel. Create a fuel tank with max size, then tinker the size to 5% and the mass to 0% and hide this fuel tank inside the regular tank, or use it as an Deko object.

    Or download those engines:

    (https://www.simplerockets.com/c/9Itxn8/Old-infinity-engines)

    2.8 years ago
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    You've set "throttle" as the input for the thrust reverse, change it and it will work.

    2.8 years ago
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    I've got the same problem, because I'm on mobile. My "solution" is to max the ambient light settings and rise the max height for ambient light in atmosphere tab. Oh, and when max out the ambient light settings, don't forget to deactivate the checkbox that fades out the ambient light.

    An real solution is an Bluetooth keyboard, you can connect nearly every BT keyboard if your device is an Android, but I don't know if that works on IOS.

    3.0 years ago
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    I think we need folders for subassemblies, for crafts and maybe for celestial bodies.

    3.0 years ago
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    I had this when I applied changes in terrain generation tab (in your first pic) only with the dice-looking icon. Use the reload button in the "celestial body" tab (in your first pic at the upper right corner.

    3.0 years ago
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    Same problem here, also with "square" parts. Crafts like Apollo 11 Luna landers looking, let's say interesting.

    3.1 years ago
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    I think that nearly the complete website should be overhauled, specially the search function. The complete tag system is broken, since the launch of the site, it never worked. And the facts that the Simpleplanes site is so much better and that SR2 development is finished showing the focus from the developers.

    3.1 years ago
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    You can use wings, you only have to activate the "invert airfoil" checkbox.

    3.1 years ago
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    Sorry, you need 1.21 Gigawatt to see the post (and an flux capacitor may be)

    3.3 years ago
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    Searching for "Shuttle" and finding this:

    https://www.simplerockets.com/c/1oh0fj/Landing-Challenge-Shuttle

    3.3 years ago