Hey don’t worry
I broke SR2 when building my best craft and uhm... took a month to get it back
But just get over it; hit your head on your pillow 10 times and take a 30 minute break and try again ^_−☆
It's actually very easy. In vizzy, you have a thing called variables. It is a block with a custom name that can be assigned to anything.
How it works is that Commandchip refers to where the code is located. You can use the name of the part that has the vizzy program on it, so it is connected to a certain part's name. The inputcontroller is the location within the code if is assigned to (just use CommandChip.FlightProgram , it's much easier).
Lastly, the Rotator refers to the variable it's assigned to, and in this case, the variable is called Rotator
P.S. variable blocks are green
@Tweedle_Aerospace hi, it is not exactly jundroo's fault; I recieve no spam at all, and never have. I think the only reason you got a spam email 20 minutes after your registration might have just been pure coincidence, or due to the email hosting service you're using (some email hosting sites are less interested in privacy than others)
If you don't agree, mention Andrew or one of the other devs in this post
And seriously don't delete it, it's a one of a kind game! You'll never find a better game
Edit: did you read the terms and conditions when you created your account?? You agreed to them using your information, and I'm not sure if you know it, but a lot of companies sell your info to other companies. That's why you should have a separate email address for accounts, with fake data (s.a. Birth Dates)
It's difficult to remember that diegoavion68 is now FoxtrotSergal, AstronautPlanes is now Rafaele, Sneezitz is now KoroAerospace
And now I'm DoublehshAerospace...
(Talking about pianoplane), Dorian I think that guy is underaged, but also he keeps spam mentioning everyone. The reason I haven't blocked him yet is because, first of all, it does not contribute to remove him, and second of all he will still continue to harass other players
true
fact is that the people building high-quality crafts are getting older and have other responsibilities and haven't got a lot of time anymore. We need new people to build better crafts
You drag the satellite at it's command chip or command pod, and on the left side of where you normally drag it to delete it, there's a colorful icon. Drag it there and save it as a sub assembly :)
@NebulaSpaceAgency i understand but for the 7th time a certain user got pissed for no good reason. No names given, I'm leaving. Thanks for being a good friend
@Numberyellow as someone who has played this game for over 3 years already, I can say that in general you don't need mod parts because of the game's flexibility. I've made almost every type of plane, rocket and wheeled vehicle and the only things that I would actually need a mod for are ramjets and a car engine. It's different from KSP, but if you stick around with us and take your time to learn the game then it'll be an awesome experience
Thanks Andrew! I would appreciate it though if you could add the DLSS and Ray Tracing that Unity now supports, it shouldn't be a challenge as far as I know.
P.S.: I will later list all my suggestions on what should be added, below.
Water occlusion bypass; selecting certain parts to not display water inside the object, and in the case of an astronaut being inside of the object, the astronaut will not be subjected to water physics (this only applies to the inside of the object). If the object is invisible then water can be seen outside of the object. Astronaut's vision will not be blurred by the water.
Props; these will be customizable prop engines with optional functionality in water.
@AndrewGarrison any plans on fixing the mirroring bug? Since the new beta (0.9.1.4) I've had many bug encounters occurring on wings (i.e. wings not having the same lift force when mirrored, wings still being partially occluded even when occlusion is set to 'never')
@Mod same here
The thing with kelly's craft is that the experience wasn't actually that great (for me);
It had a lot of little problems with flying.
Edit: @KellyNyanbinary sorry if this is offensive. I studied the code and it is a technical masterpiece, but It is nearly impossible to make a craft (in any game) that is 100% realistic in terms of function. Thats why It had little problems.
@CoolGuy2847 In-game programming system used to enhance your craft (systems, automation, etc.)
It shouldn't be quite difficult to use, although I absolutely suck and rely on trustworthy sflanker's help
I swear, become a dev :D
+6 3.8 years agoHey don’t worry
+6 4.2 years agoI broke SR2 when building my best craft and uhm... took a month to get it back
But just get over it; hit your head on your pillow 10 times and take a 30 minute break and try again ^_−☆
Btw is there going to be a transparency setting for the cockpit glass? It’ll be so nice to be able to look out of the cockpit
+6 4.3 years agoWell I do hope they add a glass option or a glass part like in SimplePlanes :>
+5 4.2 years agoIt's actually very easy. In vizzy, you have a thing called variables. It is a block with a custom name that can be assigned to anything.
+4 2.8 years agoHow it works is that
Commandchip
refers to where the code is located. You can use the name of the part that has the vizzy program on it, so it is connected to a certain part's name. Theinputcontroller
is the location within the code if is assigned to (just use CommandChip.FlightProgram , it's much easier).Lastly, the
Rotator
refers to the variable it's assigned to, and in this case, the variable is called RotatorP.S. variable blocks are green
Enjoy and send us pictures
+4 3.0 years ago@Tweedle_Aerospace hi, it is not exactly jundroo's fault; I recieve no spam at all, and never have. I think the only reason you got a spam email 20 minutes after your registration might have just been pure coincidence, or due to the email hosting service you're using (some email hosting sites are less interested in privacy than others)
If you don't agree, mention Andrew or one of the other devs in this post
And seriously don't delete it, it's a one of a kind game! You'll never find a better game
Edit: did you read the terms and conditions when you created your account?? You agreed to them using your information, and I'm not sure if you know it, but a lot of companies sell your info to other companies. That's why you should have a separate email address for accounts, with fake data (s.a. Birth Dates)
+4 3.7 years agoI agree, but please don’t say “next update”; we’ve been waiting 8 months already (´༎ຶོρ༎ຶོ`)
+4 4.1 years ago@Rocketengine69 idk
+4 4.2 years agoSimplePlanes update beta is out so SR2 update beta should come soon
It's difficult to remember that diegoavion68 is now FoxtrotSergal, AstronautPlanes is now Rafaele, Sneezitz is now KoroAerospace
+4 4.4 years agoAnd now I'm DoublehshAerospace...
It's very detailed, it has astronauts, way better UI than SimplePlanes (personal opinion), you can also build planes here, pretty places etc.
+4 4.4 years agoI’ll always choose SR2, KSP is too unreal
+4 4.5 years ago(Talking about pianoplane), Dorian I think that guy is underaged, but also he keeps spam mentioning everyone. The reason I haven't blocked him yet is because, first of all, it does not contribute to remove him, and second of all he will still continue to harass other players
+3 3.3 years agoNö
+3 3.4 years agoHuh, I had the same but the best thing to do is just to go on
+3 3.4 years agotrue
+3 3.6 years agofact is that the people building high-quality crafts are getting older and have other responsibilities and haven't got a lot of time anymore. We need new people to build better crafts
You drag the satellite at it's command chip or command pod, and on the left side of where you normally drag it to delete it, there's a colorful icon. Drag it there and save it as a sub assembly :)
+3 3.7 years ago@NebulaSpaceAgency i understand but for the 7th time a certain user got pissed for no good reason. No names given, I'm leaving. Thanks for being a good friend
+3 3.7 years agoDo:
wait until [time to apoapsis] < 3
Set throttle to 1
Wait until |apoapsis| =< |periapsis|
Set throttle to 0
Note that this won't give you a perfect orbit, but depending on your engine type and size, you might barely notice it
+3 3.9 years agoThere are some unstable events here but we try to keep it chilled. I love this community, it's really nice
+3 4.1 years agoGood luck bud, enjoy :)
+3 4.1 years ago2km approx
+3 4.3 years ago@Hash yes
+3 4.4 years agoSuper useful. @BoganBoganTheMan
+3 4.4 years ago@DenkenSchnecke
@SupremeDorian
Lol just tagging mods for some reason blink blink
@Zenithspeed could be but i dont think that would take down a whole website
+2 10 months ago@Numberyellow as someone who has played this game for over 3 years already, I can say that in general you don't need mod parts because of the game's flexibility. I've made almost every type of plane, rocket and wheeled vehicle and the only things that I would actually need a mod for are ramjets and a car engine. It's different from KSP, but if you stick around with us and take your time to learn the game then it'll be an awesome experience
+2 1.8 years agolmao the last one
+2 2.6 years agoThere is a learning curve, so just maintain your motivation
+2 2.7 years agoLooks good ngl
+2 2.8 years ago@HWTAerospace your stuff is actually good so j don't mind, I'm more annoyed by tertech and similar accounts
+2 2.8 years ago@SupremeDorian the lone dev 😔
+2 3.3 years agoI'm getting tired of people who constantly upvote stuff
+2 3.3 years agoThanks Andrew! I would appreciate it though if you could add the DLSS and Ray Tracing that Unity now supports, it shouldn't be a challenge as far as I know.
P.S.: I will later list all my suggestions on what should be added, below.
Water occlusion bypass; selecting certain parts to not display water inside the object, and in the case of an astronaut being inside of the object, the astronaut will not be subjected to water physics (this only applies to the inside of the object). If the object is invisible then water can be seen outside of the object. Astronaut's vision will not be blurred by the water.
Props; these will be customizable prop engines with optional functionality in water.
(t.b.c.)
+2 3.3 years ago@Crochet there isn't supposed to be a space between the ! and the [
+2 3.5 years agoOh and you have to have 100 points to insert an image in a post
@AndrewGarrison any plans on adding DLSS and Ray Tracing as it comes out for Unity?
+2 3.6 years agowhaaaaattttt???
+2 3.6 years ago:'<
just chill
+2 3.6 years agoNo, it is good as it is
+2 3.7 years agoDrood
+2 3.7 years agoWhat
+2 3.7 years ago@plane918273645 huh? What's this about
+2 3.7 years ago@Marssmmm haha I think I'm staying after a sage's knowledge. But yes, I'll try my best to make these crafts a reality
+2 3.7 years ago@AndrewGarrison any plans on fixing the mirroring bug? Since the new beta (0.9.1.4) I've had many bug encounters occurring on wings (i.e. wings not having the same lift force when mirrored, wings still being partially occluded even when occlusion is set to 'never')
+2 3.8 years ago@FSGamer in a week or two
+2 3.8 years agoTwitter is no good place
+2 3.8 years agoNo problem bud, I'll assist you in getting 2500+ points, but I'll also help you improve the quality of your crafts!
+2 3.9 years agoI think only 1k, 2.5k, 10k and 25k posts should be allowed, since those are when you get a new color
+2 3.9 years ago@Mod same here
+2 3.9 years agoThe thing with kelly's craft is that the experience wasn't actually that great (for me);
It had a lot of little problems with flying.
Edit: @KellyNyanbinary sorry if this is offensive. I studied the code and it is a technical masterpiece, but It is nearly impossible to make a craft (in any game) that is 100% realistic in terms of function. Thats why It had little problems.
@CoolGuy2847 In-game programming system used to enhance your craft (systems, automation, etc.)
+2 3.9 years agoIt shouldn't be quite difficult to use, although I absolutely suck and rely on trustworthy sflanker's help
Well 6 upvotes on a craft that took me through hell is not enough
+2 3.9 years ago