The @ doesnt work in forum posts it only works in comments also the explosion size depends on the mass so I'd suggest using batteries as they have the highest density.
@Wiccanway actually besides mods and keyboard shortcuts, the mobile version has the exact same features as the pc version, the devs have made it clear that they wanted good consistency across all platforms.
You could check if there are sudden changes in mass or thrust and then activate the abort activation group. Il'l work something out and include a pic in this comment later. This is what I've been able to do so far.
Make sure that your rcs thrusters are symmetrically placed around your craft and that they lie on the center of mass. Also you can press T while in flight to activate translation mode to move your craft to the sides forwards and backwards.
If you mean camera on mfd then no you cant, It'd be really performance intesive as you'd have to draw the entire scene again from the pov of the camera
@DrooMulticompany At the end of the day its still up to the devs to decide, also making a decision purely based on an internet poll doesnt seem like the best thing anyways
@Hashys "Hybrid engines don't even exist as far as I'm aware (I'm also quite sure it isn't really physically feasible)" bruh its literally actively being worked on lol
With the recent atmosphere changes it might be more viable to use jets to get to a higher altitude first and then switch to rocket engines for the rest of the ascend, typically methalox is quite nicely suited for that purpose as its a great balance between density and efficiency.
Im pretty sure there are more things behind the scenes that make it pretty difficult to do, besides there would be little benifit as they're not aiming to introduce interstellar travel
You can use the comparison blocks to see if for example one number is bigger than the other, if it is the case it will execute all of the blocks inside of the if block.
These are the questions that vizzy enthusiast have asked themselves since the beginnings of time. Fr though there are many ways to go about it and none of the answers fit inside of a small comment, but if you want to learn about it and/or need some help on the topic i'd suggest going to the SRC discord, theres a dedicated channel just for vizzy conversations.
@Tweedle_Aerospace bro, whats you're point? I could've posted it half a year ago but i never got around to finishing the extra features i wanted to implement. The video is meant to show the fact that it works, and not be a trailer for the craft itself being posted.
@Tweedle_Aerospace again, no. A craft file is just a small piece of text telling the game how represent a craft in game, a mod file is a package that add new code or even prefabs to the game, it can alter core funtions of a game and add entirely new content to it which a simple text file cannot. The problem that apple has, is that they dont want third party executable code that they cant check themselves runking on their devices and i dont think that will change, as its a fundamental part of their tos.
@Chtite451SR2 the problem with tidal lock is, that its not an existing feature, you have to manually set the rotation value of the moon to the orbital period, which will never truely line up perfectly.
@Chtite451SR2 its not a sensation its just the same guy posting it over and over again on multiple accounts cause he keeps getting banned and keeps comming back.
@Thorne you just add it to the HeightFinal Pass and it lets you specify the size, pos (lat/long) and elevation and makes a perfectly flat circle at that position. It also blends into the ground automatically.
The @ doesnt work in forum posts it only works in comments also the explosion size depends on the mass so I'd suggest using batteries as they have the highest density.
+2 4.6 years ago'seconds ago' im certainly the first here
+2 4.7 years ago@Wiccanway actually besides mods and keyboard shortcuts, the mobile version has the exact same features as the pc version, the devs have made it clear that they wanted good consistency across all platforms.
+2 4.7 years agoTruely the most beautiful planet in the drooian system, cant wait for ESS 3.0 to release, for it to get some moons.
+2 4.7 years agoYou cant
+2 4.7 years agoLook if it has already been suggested and if not make a suggestion here
+2 4.7 years agoSmaller engines on hinge rotators
+2 4.8 years agoIncrease the stability modifier?
+2 4.8 years agoThe newest experimental beta on steam has this and a lot more stuff aswell. The official update will hopefully release soon though.
+2 4.8 years agoYou could check if there are sudden changes in mass or thrust and then activate the abort activation group. Il'l work something out and include a pic in this comment later.
+2 4.9 years agoThis is what I've been able to do so far.
Good idea, be sure to make a suggestion here
+2 4.9 years agoFeel free to ask any questions on the website or the discord server, there's almost always someone that has an answer.
+2 5.0 years agoYes eventually
+2 5.0 years agoYou go to the part shape tool tap on the end of a fuel tank or strut and change the corner radius
+2 5.0 years ago@Powder @wwwNews222com stop throwing a tantrum just because you didnt win in a fair competition.
+2 5.0 years agoThis is really childish behaviour.
Its to be expected that something breaks when you scrape it along the ground at 100s of meters per second.
+2 5.0 years ago@pedro16797 yes but i think it is more interesting to make sstos that take off and land like a plane
+2 5.1 years agoThere is an option for non radial mirroring though.
+2 5.1 years agoDepends on what you're willing to do to get there
+2 5.2 years agoMake sure that your rcs thrusters are symmetrically placed around your craft and that they lie on the center of mass. Also you can press T while in flight to activate translation mode to move your craft to the sides forwards and backwards.
+2 5.8 years agoIf you mean camera on mfd then no you cant, It'd be really performance intesive as you'd have to draw the entire scene again from the pov of the camera
+1 8 months agoWhen loading a craft theres a button on the top that says show stock crafts
+1 one year agoYou can increase the maxInstructionsPerFrame hidden value on the part running the program, the default is 20.
+1 1.2 years ago🪨
+1 1.3 years agoWhat do you mean by port?
+1 1.5 years ago@DrooMulticompany At the end of the day its still up to the devs to decide, also making a decision purely based on an internet poll doesnt seem like the best thing anyways
+1 1.9 years ago@Hashys "Hybrid engines don't even exist as far as I'm aware (I'm also quite sure it isn't really physically feasible)" bruh its literally actively being worked on lol
+1 2.0 years agoWith the recent atmosphere changes it might be more viable to use jets to get to a higher altitude first and then switch to rocket engines for the rest of the ascend, typically methalox is quite nicely suited for that purpose as its a great balance between density and efficiency.
+1 2.1 years ago@Ylias surely saying it a couple more times will make it happen faster
+1 2.1 years agoIm pretty sure there are more things behind the scenes that make it pretty difficult to do, besides there would be little benifit as they're not aiming to introduce interstellar travel
+1 2.2 years ago🗿
+1 2.3 years ago@KJMSpaceStation then it has something to do with the recording software, not the game
+1 2.4 years agoYou can use the comparison blocks to see if for example one number is bigger than the other, if it is the case it will execute all of the blocks inside of the if block.
+1 2.8 years agoThese are the questions that vizzy enthusiast have asked themselves since the beginnings of time. Fr though there are many ways to go about it and none of the answers fit inside of a small comment, but if you want to learn about it and/or need some help on the topic i'd suggest going to the SRC discord, theres a dedicated channel just for vizzy conversations.
+1 3.0 years ago@ChaoticGraviton sure, seems doable, i'll look into it when i have time.
+1 3.1 years ago@Starborn the terrain is generated with a 2d heightmap but its stored as 3d voxels so it is theoretically interactable.
+1 3.1 years ago@AshtvinayakAerospace ah yes, ignore any valid criticism and endorse only the people who blindly support you.
+1 3.2 years agoNice concept, but wtf is that color scheme
+1 3.3 years agoThis is just an xml edited stock engine, you wouldnt be able to download it if it really had a modded part.
+1 3.6 years agoReally enjoying these, cant wait for next week!
+1 3.7 years ago@Tweedle_Aerospace bro, whats you're point? I could've posted it half a year ago but i never got around to finishing the extra features i wanted to implement. The video is meant to show the fact that it works, and not be a trailer for the craft itself being posted.
+1 3.7 years ago@Tweedle_Aerospace again, no. A craft file is just a small piece of text telling the game how represent a craft in game, a mod file is a package that add new code or even prefabs to the game, it can alter core funtions of a game and add entirely new content to it which a simple text file cannot. The problem that apple has, is that they dont want third party executable code that they cant check themselves runking on their devices and i dont think that will change, as its a fundamental part of their tos.
+1 3.8 years ago@SoulBlazer Totally had to google mycophagist but i fully agree.
+1 3.8 years ago@Chtite451SR2 the problem with tidal lock is, that its not an existing feature, you have to manually set the rotation value of the moon to the orbital period, which will never truely line up perfectly.
+1 3.8 years ago@Chtite451SR2 its not a sensation its just the same guy posting it over and over again on multiple accounts cause he keeps getting banned and keeps comming back.
+1 3.9 years ago@Thorne np, btw i love your work, the planets you make look stunning and the presentation looks really sleek.
+1 4.0 years ago@Thorne you just add it to the HeightFinal Pass and it lets you specify the size, pos (lat/long) and elevation and makes a perfectly flat circle at that position. It also blends into the ground automatically.
+1 4.0 years agoYou can use the radial flatten modifier to make a flat area as far as im aware.
+1 4.0 years agoThats kind of a thing already. You can group parts together which will simplify the part meshes and do some other stuff as far as i know.
+1 4.0 years agoThere is a mod that allows you to do that, it would be cool if it would be implemented in the stock game though.
+1 4.0 years ago